Item
|
Name
|
Type
|
Price
|
Weight
|
Unknown
|
Description
|
|
Synthesizer
|
4
|
0
|
1
|
0
|
Allows you to place stones in items.
|
|
Morph
|
5
|
0
|
1
|
0
|
Allows you to change the appearance of items.
|
|
Manamer
|
4
|
0
|
1
|
0
|
Allows you to recharge equipment.
|
|
Soul condenser
|
2
|
0
|
1
|
0
|
Item required for the ritual.
|
|
Red ball
|
2
|
0
|
1
|
0
|
A little red ball given to you by the ghost of the king of Vorlings. When you try to throw it away it only starts floating around you.
|
|
Green ball
|
2
|
0
|
1
|
0
|
A little green ball given to you by the ghost of the king of Vorlings. When you try to throw it away it only starts floating around you.
|
|
Pigment
|
5
|
0
|
1
|
0
|
Allows you to change the color of your equipment.
|
|
Houston's Sack
|
2
|
0
|
1
|
0
|
A sack not belonging to Billy and yet found among his sacks that were transported to the city. Evidence for Billy's theft.
|
|
Skeleton of a baby
|
2
|
0
|
1
|
0
|
Marcela had a baby with the captain of the guards in Trentis. Seems she wasn't too happy about it.
|
|
Announcement
|
2
|
0
|
1
|
0
|
A big announcement with the sentence on Marcela. No longer in force.
|
|
Marco's Ledgers
|
2
|
0
|
1
|
0
|
|
|
Emily's Confession
|
2
|
0
|
1
|
0
|
Emily confessed that her father, Billy, molested her when she was a little girl.
|
|
Naissa's Confession
|
2
|
0
|
1
|
0
|
You've talked to Naissa, she was clearly mad. She cheated on her husband Regen with Marco. Most probably Regen was killed, but his body has never been found. The mad woman said something about a forester's house near the forest.
|
|
Marco's axe
|
2
|
0
|
1
|
0
|
Murder weapon. Using this weapon Marco took the life of the husband of the woman he slept with. The woman went mad after that.
|
|
Mild poison
|
2
|
0
|
1
|
0
|
A poison from Donald.
|
|
Tax gold
|
1
|
0
|
1
|
0
|
The citizen, aware that he had no choice, reluctantly left the appropriate sum of money in the house.
|
|
Tax gold
|
1
|
0
|
1
|
0
|
Gold hard-earned by the citizen.
|
|
Tax gold
|
1
|
0
|
1
|
0
|
|
|
Belenos's letter
|
2
|
0
|
1
|
0
|
A sealed letter from Belenos to his agent.
|
|
Mantis entrails
|
2
|
0
|
1
|
0
|
Entrails taken from a dead mantis.
|
|
Mantis head
|
2
|
0
|
1
|
0
|
This head will serve as a proof to Herevald and his soldier that the monster is dead.
|
|
Donald
|
2
|
0
|
1
|
0
|
You take Donald with you so justice can be served.
|
|
Donald's note
|
2
|
0
|
1
|
0
|
This piece of paper explains how to handle the corpse of a mantis to extract precious minerals.
|
|
Randolf's purse
|
2
|
0
|
1
|
0
|
A purse stolen from the steersman. Contains 10 coins.
|
|
Note – Abandoned tower
|
2
|
0
|
1
|
0
|
A report for Talliard. It concerns the tower at the Icy lake. Contains information on the Robber.
|
|
Note - the cave
|
2
|
0
|
1
|
0
|
A patrol note for Talliard. Information on the cave to the north of Icy Lake. Contains info on the dangerous specter you have defeated.
|
|
Bandurria
|
2
|
0
|
1
|
0
|
The smallest lute you've managed to find.
|
|
Theorban
|
2
|
0
|
1
|
0
|
Average lute.
|
|
Gallichon
|
2
|
0
|
1
|
0
|
The biggest lute in this part of the world.
|
|
Theorban
|
1
|
0
|
1
|
0
|
|
|
Gallichon
|
1
|
0
|
1
|
0
|
|
|
Keontoch's Concoction
|
2
|
0
|
1
|
0
|
By administering this concoction you'll be able to recognize Gurnar's descendants.
|
|
Lempo's spike
|
2
|
0
|
1
|
0
|
A spike from a giant Lempo that attacked Hjell at the tower. It might be worth some money for a collector
|
|
Troll's head
|
2
|
0
|
1
|
0
|
The head of a Troll that attacked Trrun at the cave under the waterfall. You're sure to find a buyer for it somewhere around.
|
|
Jovane's Head
|
2
|
0
|
1
|
0
|
A chopped off head of a descendant of Gurnar. The eurynths will use it to summon an ancient general and get to the underground of Harblud.
|
|
Eoy's head
|
2
|
0
|
1
|
0
|
|
|
Yurghao's head
|
2
|
0
|
1
|
0
|
|
|
Ancient remains
|
2
|
0
|
1
|
0
|
Remains of a Vorling.
|
|
A bottle of booze
|
1
|
0
|
1
|
0
|
Spirit for harsh cold
|
|
Voe
|
1
|
0
|
1
|
0
|
An energy residue from Dmother. If used in the proper configuration they allow speaking with long dead Vorlings.
|
|
Vii
|
1
|
0
|
1
|
0
|
An energy residue from Dmother. If used in the proper configuration they allow speaking with long dead Vorlings.
|
|
Nov
|
1
|
0
|
1
|
0
|
An energy residue from Dmother. If used in the proper configuration they allow speaking with long dead Vorlings.
|
|
Vorling's soul
|
1
|
0
|
1
|
0
|
A Vorling chieftain's soul, his hatred will open the gate to Angvalf-Htaga's prison.
|
|
Angvalf-Htaga's heart
|
2
|
0
|
1
|
0
|
The heart of an ancient demon from the depths of Harblud. Take it to the eurynths so they can study it.
|
|
Loot
|
1
|
0
|
1
|
0
|
Loot taken from a traveler on Dmorther. You might know someone who'd be interested in it.
|
|
Eov
|
1
|
0
|
1
|
0
|
An energy residue from Dmother. If used in the proper configuration they allow speaking with long dead Vorlings.
|
|
Pickaxe
|
2
|
0
|
1
|
0
|
On Dmorther Massif you can use a pickaxe to crash ice or skulls.
|
|
Bound aggressor
|
2
|
0
|
1
|
0
|
The man who hit you on the head, imprisoned you and stole the artifact.
|
|
Artifact
|
2
|
0
|
1
|
0
|
Apparatus needed by the Eurynths.
|
|
Essence
|
2
|
0
|
1
|
0
|
A magical ingredient needed by the Eurynths to experiment on the artifact.
|
|
Dead cutthroat
|
2
|
0
|
1
|
0
|
The body of a man who ambushed you with his band in the cave.
|
|
A letter from the Eurynths
|
2
|
0
|
1
|
0
|
A letter from the Eurynths addressed to “a high-ranking official in the imperial garrison”.
|
|
Skull
|
1
|
0
|
1
|
0
|
A skull with two front teeth missing. [If you don't need it any more you can throw it away].
|
|
Skull
|
1
|
0
|
1
|
0
|
A skull with two side teeth missing. [If you don't need it any more you can throw it away].
|
|
Skull
|
1
|
0
|
1
|
0
|
A skull with two front teeth and one back tooth missing. [If you don't need it any more you can throw it away].
|
|
Skull
|
1
|
0
|
1
|
0
|
A skull with a front tooth and two back teeth missing. [If you don't need it any more you can throw it away].
|
|
A letter taken from a dead body on the crag
|
2
|
0
|
1
|
0
|
My Love! I do not know when we will see each other again but it is not going to be soon. When this all ends I will take you from this reeking country and we will live near Taldor, just by the capital. I hope you are guarding our treasure good. There is one more thing for me to do. That is why I am writing this letter, because maybe... [THE LETTERS ENDS HERE. SOMETHING STOPPED THE AUTHOR FROM FINISHING IT].
|
|
Red stone
|
2
|
0
|
1
|
0
|
A remarkable stone taken from the head of a dragon.
|
|
Worn-out cloths
|
2
|
0
|
1
|
0
|
Traveling cloths that will let you look like an unarmed traveler - a great bait for the bandits.
|
|
Troll's corpse
|
2
|
0
|
1
|
0
|
|
|
Iva's head
|
2
|
0
|
1
|
0
|
|
|
Platinum filings
|
3
|
0
|
0
|
0
|
You can convert 100 of those to 1 platinum. How to use: drag on the model of your character in inventory.
|
|
Cohutek's head
|
2
|
0
|
1
|
0
|
|
|
Old Man's head
|
2
|
0
|
1
|
0
|
|
|
Loot
|
2
|
0
|
1
|
0
|
|
|
Precious brooch
|
2
|
0
|
1
|
0
|
|
|
Markblom's letter
|
2
|
0
|
1
|
0
|
Document allowing you to enter the bandits' cave on Dmorther.
|
|
Vinebruck's package
|
1
|
0
|
1
|
0
|
Robbed belongings. Bring it back to Vinebruck.
|
|
Traveler's head
|
1
|
0
|
1
|
0
|
The head of a Traveler from Dmorther.
|
|
Demonic lymph
|
1
|
0
|
1
|
0
|
An organic liquid ordered in the capital and used for research.
|
|
Letter from Desmond
|
2
|
0
|
1
|
0
|
A sealed envelope with a letter from Desmond to the quizrah dealers.
|
|
Arsonist's tracks
|
2
|
0
|
1
|
0
|
Houston's given you a piece of cloth that the arsonist tore off on a thornbush.
|
|
The Trident of Zaargo
|
2
|
0
|
1
|
0
|
|
|
Birsky's shell
|
2
|
0
|
1
|
0
|
A unique shell found in the sailor's berth. It may help you find the place where the thief hides his fortune.
|
|
Smuggler's note
|
2
|
0
|
1
|
0
|
A document with the information that the chief supplier of quizrah, Alfred Melnick, will soon be coming to Trentis. Show it to Kadri or Desmond.
|
|
Explosive charge
|
2
|
0
|
1
|
0
|
A couple of gold coins given to you by Desmond to hire a boat from Flavio in the port.
|
|
Hacksaws wrapped in cloth
|
2
|
0
|
1
|
0
|
Deliver them to the slaves on Talhal's ship so they can free themselves and start a mutiny.
|
|
Medicine and food
|
2
|
0
|
1
|
0
|
Deliver it to the slaves on Talhal's ship so they have the strength to start a mutiny.
|
|
Bottle of rum
|
2
|
0
|
1
|
0
|
You got it from Darco together with the equipment for the prisoners.
|
|
Talhal's documents
|
2
|
0
|
1
|
0
|
Taken from the ship.
|
|
Poisonous fish
|
1
|
450
|
1
|
0
|
Fish so poisonous that all the other species died in that area.
|
|
Goblin flesh
|
2
|
0
|
1
|
0
|
Your bait for the poisonous fish.
|
|
Gold from Laash
|
2
|
0
|
1
|
0
|
Take it to Desmond
|
|
Gold from Bragir
|
2
|
0
|
1
|
0
|
Take it to Desmond
|
|
Gold from Limu
|
2
|
0
|
1
|
0
|
Take it to Desmond
|
|
Ornamented dagger
|
1
|
5500
|
1
|
0
|
[You can sell this item in a shop].
|
|
Key
|
1
|
500
|
1
|
0
|
Key made of a strange metal. The smith might be interested in this.
|
|
Dirty underwear
|
1
|
0
|
1
|
0
|
Taken from Vicus's bed. But why would you do that?
|
|
Vicus's diary
|
1
|
0
|
1
|
0
|
The latest entry says that he went to get some specimen from the swamp, heard a bang and saw a flash, like a thunder. He sensed a sizable amount of power from a package and took it to examine it later.
|
|
Expensive wine
|
1
|
3100
|
1
|
0
|
[You can sell this item in a shop].
|
|
Piece of paper
|
1
|
0
|
1
|
0
|
It's an order for a special, atypical alchemical bulb that is to be delivered to the port. Found in Vicus Angevis's cellar.
|
|
Marble
|
1
|
80
|
1
|
0
|
[You can sell this item in a shop].
|
|
Heart of a champion
|
2
|
0
|
1
|
0
|
Required to activate the Idol of Vaalduz.
|
|
Sentry Glyph Alpha
|
1
|
0
|
1
|
0
|
It's a component of the Lodge wizards' device. There's something written on it: The color of cloudless sky is friendly.
|
|
Sentry Glyph Beta
|
1
|
0
|
1
|
0
|
It's a component of the Lodge wizards' device. There's something written on it: Turns bloody when used correctly.
|
|
Sentry glyph Omega
|
1
|
0
|
1
|
0
|
It's a component of the Lodge wizards' device. There's something written on it: Will work only with the friendliest of colors.
|
|
Andayan amulet
|
2
|
0
|
1
|
0
|
|
|
Enchanted Andayan amulet
|
2
|
0
|
1
|
0
|
|
|
Torch
|
2
|
0
|
1
|
0
|
A mysterious device found in the remains of the undead who stole the weapon chest.
|
|
Spider fluids
|
1
|
0
|
10
|
0
|
Spider muck. If you don't need it you can throw it away.
|
|
Hot Grease
|
1
|
0
|
5
|
0
|
Perfect to melt the ice from the inside if you can make enough cracks to pour it there.
|
|
Sharp tusk
|
1
|
0
|
2
|
0
|
Perfect to make cracks in the ice or in something hard.
|
|
Big bone
|
1
|
0
|
7
|
0
|
Perfect to enlarge a hole in the ice block if you can stick something in it first.
|
|
Letter from Eilir
|
2
|
0
|
1
|
0
|
From Sorsa Kavedi.
|
|
Utorian letter
|
2
|
0
|
1
|
0
|
Found on a corpse.
|
|
Weapon chest
|
2
|
0
|
0
|
0
|
The last of the three chest. Required in episode two. You can keep it at Simon's until then. It'll be safe there.
|
|
Enchantment instructions
|
2
|
0
|
1
|
0
|
Special instructions concerning enchanting the amulet. You understand nothing of it, but a knowledgeable mage should have no problems with it.
|
|
Quasarite gold
|
2
|
0
|
1
|
0
|
Gold earned by mining and selling quasarite. There's a lot of it.
|
|
Willy Concoction
|
3
|
0
|
0
|
0
|
Mikstura do uleczania dla Testerow.
|
|
Birsky's treasure
|
2
|
0
|
1
|
0
|
Things stolen by Birsky.
|
|
Piece of map
|
1
|
0
|
200
|
0
|
A fragment of the map leading to the Tree.
|
|
Piece of map
|
1
|
0
|
200
|
0
|
A fragment of the map leading to the Tree.
|
|
Letter to Ralink
|
1
|
0
|
1
|
0
|
Dear Ralink, Landau let me go, so I'm on my way to the grotto. I'll need one more book to complete my research. I ordered it from Simza. Pick it up, pay 5000 gold and bring it to me at the grotto in the southern cave just next to the area by the castle. At the time you read this I should already be there. Hurry. Rufus Adelveig.
|
|
Wooden Paw
|
1
|
0
|
1
|
0
|
A fragment of the strange monster who killed the boy at the Crossroads. Now you're sure there's something strange going on in the area. You think that Aegustahephium might know something more about the wooden paw.
|
|
Project Laboratory part 8
|
2
|
0
|
1
|
0
|
Project Laboratory part 8, or how to control the Puppets for better safety. A Puppet bred on the Puppet Master can be very beneficial for the project if controlled correctly. Otherwise it'll cause only damages and destruction. This book will tell you how to avoid those nuisances.
|
|
Adelveig's note
|
1
|
0
|
1
|
0
|
All is ready! I only need to get that book from Simza to understand how to improve control over the Puppets and I can begin rebuilding the Laboratory, but I should be able to control the Puppet Master even without it. A glorious future awaits Alaril when I discover the mysteries of his past. It's time to go to the marsh, to the Master.
|
|
Formula
|
1
|
0
|
1
|
0
|
A formula found on Adelveig's table: Summoning the Imprisoned One: Two bat souls. Five undead souls. Four reptilian souls. Source of Existence.
|
|
Source of Existence
|
1
|
0
|
1
|
0
|
An artifact found on Adelveig's table. You might need it.
|
|
Essence of a Puppet
|
1
|
0
|
1
|
0
|
This item will let you summon the Imprisoned One at the right moment to help you in combat.
|
|
Bat soul
|
1
|
0
|
1
|
0
|
|