Difference between revisions of "Healer"
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* Avaible at 18th level | * Avaible at 18th level | ||
− | * | + | * Physical attack |
− | * | + | * Requirement equipped melee weapon |
* DMG: 0.7 * Power + 0.3 * Knowledge + Weapon | * DMG: 0.7 * Power + 0.3 * Knowledge + Weapon | ||
* Requirements: Weapon equipped | * Requirements: Weapon equipped |
Revision as of 03:07, 9 June 2012
Fierce protectors of all life. Druids, grown into the very nature of Taern like ancients oak, were uprooted and moved onto a foreign soil by the grunts of Utor and their demons. Furious like bears awakened from their slumber, they cannot put down roots and dream only about the return to their northern forests. Typical Druids. They're excellent healers, understanding the lingo of nature and able to summon the strength of nature to defend themselves. Powerful lords of beasts and plants, the true Pride of Taern!
- Pros:
- can heal - powerful mental attacks
- Cons:
- low damage The most important parameters are Knowledge and Power.
Contents
Skills
Healing
A basic ability of a Druid. A deep knowledge
of the forces feeding the world allows him to
reverse the processes which are destructive
for the living organisms, healing the wounds
and pouring vital forces in chosen
characters.
Properties
- Avaible at 2nd level
- Buff
- DMG: 1.3 * Power + 0.7 * Knowledge
Skill level | Healed HP | Mana | Difficulty |
I | 130% | 35 | 100 |
II | 140% | 40 | 95 |
III | 150% | 46 | 90 |
IV | 160% | 51 | 85 |
V | 170% | 56 | 80 |
VI | 180% | 61 | 75 |
VII | 190% | 61 | 70 |
Dispel
All Druid's actions are aimed at restoring the
primordial harmony and integrity. Each
disturbance sets deep anxiety of a Druid.
The Ritual of Dispel helps to restore the
state from before the magical influence. It
removes all negative and positive spells
from a chosen character.
Properties
- Avaible at 5th level
- Buff
Skill level | Chance to Dispel | Mana | Difficulty |
I | 70% | 20 | 100 |
II | 74% | 23 | 95 |
III | 78% | 46 | 90 |
IV | 82% | 29 | 85 |
V | 86% | 32 | 80 |
VI | 92% | 35 | 75 |
VII | 100% | 38 | 70 |
Swarm
Druid has many friends among the insects.
Moths, wasps and hornets are often his ears
and eyes, carrying the news from the
deepest parts of the forest. Druid has a
huge svarrn of wasps at his service, which
can drop on a chosen opponent, taking
away his force and ability to act.
Properties
- Avaible at 8th level
- Debuff
- DMG: 1.3 * Power + 0.7 * Knowledge
- Damage from the next round
Skill level | Damage | Chance to Hit | Duration | AP | Mana |
I | 40% | + 0% | 3 | - 1 | 30 |
II | 40% | + 1% | 3 | - 1 | 35 |
III | 45% | + 2% | 4 | - 2 | 39 |
IV | 55% | + 3% | 4 | - 2 | 44 |
V | 60% | + 4% | 4 | - 2 | 48 |
VI | 70% | + 6% | 4 | - 2 | 53 |
VII | 80% | + 8% | 5 | - 3 | 57 |
Blending In
Druid has learned in a natural way how to be
in ideal harmony with nature. Standing
without a movement, engrossed in nature,
he's barely visible. Only a movement can
give him out. This ability makes it
additionally harder to hit him.
Properties
- Avaible at 12th level
- Buff
Skill level | Ranged Defense | Phisical Defense | Duration | Mana | Difficulty |
I | + 20% | + 20% | 3 | 30 | 100 |
II | + 24% | + 24% | 3 | 35 | 95 |
III | +28% | +28% | 4 | 39 | 90 |
IV | +32% | +32% | 4 | 44 | 85 |
V | +36% | +36% | 5 | 48 | 80 |
VI | +40% | +40% | 5 | 53 | 75 |
VII | +46% | +46% | 6 | 57 | 70 |
Restoration
Drawing from the inexhaustible sources of
nature the Druid can strengthen his own
organism or the one of a chosen ally by
resupplying his energy. This ability
influences directly the level of Stamina,
which can be restored gradually for some
time, depending on the Druid’s proficiency.
Properties
- Avaible at 15th level
- Buff
- DMG: 1.3 * Power + 0.7 * Knowledge
- Stamina from the next round
Skill level | Healed Stamina | Duration | Mana | Difficulty |
I | 100% | 3 | 30 | 100 |
II | 115% | 3 | 35 | 95 |
III | 130% | 3 | 39 | 90 |
IV | 145% | 3 | 44 | 85 |
V | 160% | 3 | 48 | 80 |
VI | 175% | 3 | 53 | 75 |
VII | 190% | 3 | 57 | 70 |
Bash
Nature can protect itself. And so can the
Druid. Using his skill the servant of nature
summons the power of elements thanks to
which his blovs become devastating and
unstoppable. Additionally his weapons start
to emanate with a natural light, which is a
sign of power of the summoned elements.
The Anger of Elements is a powerful Melee
attack.
Properties
- Avaible at 18th level
- Physical attack
- Requirement equipped melee weapon
- DMG: 0.7 * Power + 0.3 * Knowledge + Weapon
- Requirements: Weapon equipped
Skill level | Damage | Szansa trafienia | Stamina |
I | 110% | 120% | 12 |
II | 125% | 125% | 14 |
III | 140% | 125% | 16 |
IV | 155% | 130% | 17 |
V | 170% | 140% | 19 |
VI | 185% | 145% | 21 |
VII | 210% | 150% | 23 |
Spring of Nature
Bodily and spiritually bound with nature the
Druids knows the secret ways to infinite
sources of magical energy and knows the
rules of using it. Thanks to this he is able to
use his Mana in an optimal way, which
means that the magic he is using costs him
less energy. Also a chosen ally can use the
Source of nature.
Properties
- Avaible at 22nd level
- Buff
Skill level | Use of mana | Duration | Mana | Difficulty |
I | -23% | 3 | 20 | 90 |
II | -29% | 3 | 23 | 85 |
III | -33% | 4 | 26 | 80 |
IV | -37% | 4 | 29 | 75 |
V | -41% | 5 | 32 | 70 |
VI | -45% | 5 | 35 | 65 |
VII | -52% | 6 | 35 | 60 |
Mass Heal
A necessity to fight in a group during the war
with Utor made the Druids invent some new
techniques which could support a whole
group of allies. The result of their common
work is a group spell, which works similarly
to Healing, but concerns all characters on
the Druid's side.
Properties
- Avaible at 26th level
- Group Buff
- DMG: 1.3 * Power + 0.7 * Knowledge
Skill level | Healed HP | Mana | Difficulty |
I | 80% | 60 | 100 |
II | 90% | 69 | 95 |
III | 100% | 78 | 90 |
IV | 110% | 87 | 85 |
V | 120% | 96 | 80 |
VI | 130% | 105 | 75 |
VII | 140% | 116 | 70 |
Roots
The crucial ability of a druid, which demands
great maturity and advancement. It enables
the Druid to communicate with the world of
plants, the most mysterious part of the
Druidic knowledge. The flora united with the
Druid entwines around the indicated
opponent nailing him to the ground and
disabling him from any Melee attack. It
causes some additional damage.
Properties
- Avaible at 30th level
- Debuff
- DMG: 1.3 * Power + 0.7 * Knowledge
Skill level | Damage | Chance to Hit | Ranged Defense | Duration | Mana |
I | 90% | -25% | -15% | 2 | 30 |
II | 95% | -23% | -18% | 2 | 35 |
III | 100% | -21% | -21% | 2 | 39 |
IV | 105% | -20% | -24% | 2 | 44 |
V | 115% | -19% | -27% | 3 | 48 |
VI | 120% | -18% | -30% | 3 | 53 |
VII | 140% | -16% | -35% | 3 | 57 |