List of Rares

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Rare items - as shown by name, these items are hard to find. They add more stats, than ordinary items. They can be gained from bosses, but the chance to obtain one is very small.

Psychorare items - give less stat points, but can also influence the natural ability of the wearer . The bonuses they give increase when the items increase in level, but to maintain the bonuses a sacrifice must be made in the form of equipment charging, using Essence. Psychorare weapon items gain extra 2 damage with each level.


Read more about charging the items HERE


List of Rares

Reward for quest All friends here
Chieftain.png
Chieftain
Cross Spider.png
Cross Spider
Fire Specter.png
Fire Specter
Ice Specter.png
Ice Specter
Energy Specter.png
Energy Specter
Ichtion.png
Ichtion
Toad.png
Toad
Puppet Master.png
Puppet Master
Babadek.png
Babadek
Geomorph.png
Geomorph
Gregorius.png
Gregorius
Ghadira.png
Ghadira
Garthmog.png
Garthmog
Construct.png
Construct v.1
Commander1.png
Commander Utor
Construct.png
Construct v.2
Bear.png
Bear
Fyodor.png
Fyodor
Gmo.png
Gmo
Castle Specter.png
Castle Specter
Draugul.png
Ivravul
Mantis.png
Mantis
White Tiger.png
Tiger
Wendigo.png
Wendigo
Valdarog.png
Valdarog
Tit.png
Tit
Aqua Regis.png
Aqua Regis
Nidhogg.png
Nidhogg
Vidvar.png
Vidvar
Vough.png
Vough
Angwalf-Htaga.png
Angvalf-Htaga
Selena.png
Selena
Greaterhawk.png
Greater Hawk
Lugus.png
Lugus
Admiral1.png
Admiral Utor
Draugul.png
Draugul
Morana.png
Morana
Psychorares

Rares
  • Holm's Dispersion - gives a chance for about 60-70% less damage from a hit.
  • Farid's Interdimensional Jump - gives a chance to avoid damage from a hit.
  • Critical Hit Chance - raises base chance to hit
  • Double Attack Chance - gives a chance to use any attack twice; works for meelee, range, and mental damage dealing moves or debuffs
  • Hit and Damage Modifiers - HERE
  • Resistance to Roots - gives chance to resist each roots cast; does not increase mental resistance to roots
  • Mana/Stamina Regeneration - increases percentage of mana/stamina regenerated after each round
  • Mana/Stamina Usage - increases or decreases amount of mana or stamina each skill costs
  • Critical Hit Resistance - increases resistance to critical hits to the player
  • Extra Cold/Fire/Energy Damage - adds additional damage based that deals cold, fire, or energy damage each hit
  • Chance for Disenchantment - gives chance for player to dispel a debuff at the end of each round
  • Double Roll Chance - gives chance for an attack to be checked twice; if one check lands, the attack will land
  • Defense Modifiers - increases chance to avoid attacks; physical, range, or magical, depending on the modifier
  • Resistance to Freeze - allows for player to avoid being frozen; does not decrease accuracy or length of freeze



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