Difference between revisions of "Skills available to all classes"
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− | == '''Root | + | == '''Root Rip''' == |
[[File:Rootbreaker.jpg|100px|right|thumb]] | [[File:Rootbreaker.jpg|100px|right|thumb]] | ||
− | You've learned the hard way, thanks to years of experience in combat, how to free yourself from the roots. Thanks to meditation and | + | You've learned the hard way, thanks to years of experience in combat, how to free yourself from the roots. Thanks to meditation and exercises you're able to channel your energy and use it to break free from this powerful skill. |
<br> | <br> | ||
'''Properties''' | '''Properties''' | ||
− | * | + | * Available at 1st level |
− | * Uses twice as much of AP for as you are | + | * Uses twice as much of AP for as you are immobilized (f.e. Roots for 2 turns require you to use 4 AP). |
* Works only for the casting player. | * Works only for the casting player. | ||
* Can't be upgraded | * Can't be upgraded |
Latest revision as of 19:18, 8 March 2017
Contents
Skills
Punch
A basic melee attack. There are more
chances it will be successful than an arrned
attack, but it causes less damage. Using a
knuckle will strengthen the power of the
Punch.
Properties
- Avaible at 1st level
- Physical attack
- DMG: 0.7 * Strenght + 0.5 * Dexterity + (70% or weapon)
Skill level | Damage | Chance to Hit | Stamina |
I | 80% | +20% | 8 |
II | 85% | +25% | 9 |
III | 90% | +30% | 10 |
IV | 95% | +35% | 12 |
V | 100% | +40% | 13 |
VI | 110% | +45% | 14 |
VII | 120% | +50% | 15 |
Warcry
A basic Mental Attack. It raises the fear in
the opponent, at the same time lowering his
efficiency. It Iowers the chance of his Melee,
Ranged and Mental Attacks to be
successful.
Properties
- Avaible at 1st level
- Mental attack
Skill level | Duration | All Attacks Type Chance to Hit | Mana |
I | 5 | -15% | 30 |
II | 6 | -20% | 34 |
III | 6 | -25% | 39 |
IV | 6 | -30% | 44 |
V | 6 | -35% | 48 |
VI | 6 | -40% | 53 |
VII | 6 | -45% | 57 |
Throw
A basic ranged attack. It causes lesser
damage, but can be carried out even when
the character is equipped only with a sword
and a shield. Does not require any ranged
weapons.
Properties
- Avaible at 1st level
- Ranged attack
- DMG: 0.7 * Strenght + 0.3 * Dexterity * 1.8
Skill level | Damage | Chance to Hit | Stamina |
I | 80% | +10% | 8 |
II | 85% | +15% | 9 |
III | 90% | +20% | 10 |
IV | 95% | +25% | 12 |
V | 100% | +30% | 13 |
VI | 110% | +35% | 14 |
VII | 120% | +40% | 15 |
Shot
A basic range attack which uses long-range
weapons. Thanks to this ability we might
attack using a bow, a sling or a crossbow.
Properties
- Avaible at 1st level
- Ranged attack
- DMG: 0.7 * Strenght + 0.3 * Dexterity + Weapon
- Requirement equipped weapon
Skill level | Damage | Chance to Hit | Stamina |
I | 100% | +0% | 10 |
II | 110% | +3% | 11 |
III | 120% | +7% | 13 |
IV | 130% | +10% | 14 |
V | 140% | +12% | 16 |
VI | 150% | +15% | 17 |
VII | 160% | +20% | 19 |
Melee
A basic melee attack which demands the
use of a weapon. It enables dealing blows
with the usage of all kinds of cold steel
except for knuckle.
Properties
- Avaible at 1st level
- Physical attack
- DMG: 0.7 * Strenght + 0.3 * Dexterity + Weapon
- Requirement equipped melee weapon
Skill level | Damage | Chance to Hit | Stamina |
I | 100% | +0% | 10 |
II | 110% | +3% | 12 |
III | 120% | +7% | 13 |
IV | 130% | +10% | 15 |
V | 140% | +12% | 16 |
VI | 150% | +15% | 18 |
VII | 160% | +20% | 19 |
Flee
Flee
An ability that can be used when there are
no doubts we will fail in a duel. If you're
successful you will be taken to the last safe
place you had visited before the fight. The
escape is a form of a positive Mental Attack-
each AP granted to it enhances the
possibility of escape of 20%.
Properties
- Avaible at 1st level
- Every 1 AP gives 20% chance
- Last in order during battle
- Can't be upgraded
The Pack
A skill developed by lone warriors. Roaming the land, worn from the constant fight for survival and loneliness, they developed a unique way of communicating with animals. Using it, they can fight side by side with more than one pet.
Properties
- Available from lvl 35
- DMG: n/a
Skill level | Total ranks | Maximum number of pets | Level Requirement |
I | 3 | 2 | 35 |
II | 4 | 2 | 45 |
III | 5 | 2 | 55 |
IV | 6 | 2 | 65 |
V | 8 | 2 | 75 |
VI | 12 | 3 | 85 |
VII | 19 | 3 | 95 |
Root Rip
You've learned the hard way, thanks to years of experience in combat, how to free yourself from the roots. Thanks to meditation and exercises you're able to channel your energy and use it to break free from this powerful skill.
Properties
- Available at 1st level
- Uses twice as much of AP for as you are immobilized (f.e. Roots for 2 turns require you to use 4 AP).
- Works only for the casting player.
- Can't be upgraded