Tip of the day

In order make learning about game's world mare easy it has been created possibility to display random tips about it.We see them during logining in, or after typing on chat /tip command.


List of the tips
  • You can lock the party to avoid unwelcome guests.
  • Mobs that are higher level than you have increased chance of dodging, successfully casting spells and hitting.
  • In most cases the higher the level of a mob, the more exp you get.
  • Your attack effectiveness is displayed in every round of combat. It depends on the number of AP assigned to the attack and on your dexterity or knowledge.
  • The strength of an attack depends only on its type and your strength, dexterity, power and knowledge.
  • AP assigned to an attack increase only its effectiveness.
  • You can flee from combat by assigning an appropriate amount of AP to the skill "Flee". You cannot flee if you're under the effect of "Roots".
  • A card is chosen randomly at every death. The extent of losses depends on your character level.
  • When you die death may take some of your equipped items. You may lose items that are damaged, undamaged or repaired with gold.
  • Dying in PVP is less punishing, you lose less experience and gold.
  • When you die you are teleported to a fixed location. These are for example: Trentis infirmary, Lesgar's Inn, Bough.
  • In some instances when you die you are teleported to a place within that instance.
  • Bosses may be found inside instances.
  • A maximum of 5 people may enter an instance. Every entry creates your own, separate instance. This means that no other party can enter your instance.
  • To respawn mobs and bosses in an instance you have to relog.
  • When your character buys or repairs equipment you bind that equipment to your character. Equipment bound to you can only be used by you.
  • You can sell equipment to a smith for 30% of its value in gold.
  • Most technical problems with the game can be solved by relogging, clearing cache or cookies.
  • Every server restart causes the game to redownload and all the regions to reload.
  • Every piece of equipment can be upgraded with a chosen stat. Upgrading manual can be found on the forum.
  • Once you buy a deposit, each character on your account can use it.
  • There are many platinum chests in the world. They contain elixirs, gold or an item that becomes bound to the character on pick up.
  • Upgrading equipment increases its market value.
  • Most mob drops can be used to upgrade equipment.
  • Tasks end when you log out.
  • Once you accept a quest you cannot cancel it or go back to a previous stage.
  • During your journeys through Taern you may find Platinum Chests which contain regeneration potions, gold or equipment.
  • Playing in a party gives you not only more fun, but also more experience points.
  • Death in PVP is not as punishing as death in PVE.
  • Most loading/logging in problems can be solved by clearing browser cache or cookies and active sessions.
  • Every piece of equipment can be upgraded with a chosen stat. Upgrading manual can be found on the forum.
  • Death can take away your equipment, but it will never take items with thier names in gray or green
  • You can escape combat using the Flee skill. One AP increases your chance to flee by 20 percent. You cannot flee if you're under the effect of "Roots".
  • In some instances if you die, you'll be revived quite close.
  • You may encounter Bosses - much stronger monsters that sometimes drop unique equipment.
  • Buying or repairing equipment in a shop will cause it to become bound.
  • To respawn mobs in an instance the whole party must relog outside of the instance.
  • AP affect only the effectiveness of an attack/defense and not its strength.
  • Logging out will cause any active Task to fail.
  • Most of items dropped by mobs can be used to create Crystal Flasks. You can use them to upgrade equipment.
  • All game elements are redownloaded after a server restart.
  • Once you buy a deposit, you can use it on all characters on your account.
  • Up to five players can enter an instance (a special type of area). Every entry is separate so you won't meet any other party once inside.
  • You'll find "lock" button in the party screen. It is used to prevent uninvited players from joining your party.
  • The strength of an attack depends on your strength/power while its effectiveness depends on your dexterity/knowledge.
  • The more powerful opponents you defeat, the more experience you get.
  • On our forum http://forum.taern.com you can report an error, propose a solution, make a suggestion, meet other players, gain in-depth knowledge of the game mechanics and see the upcoming updates.


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