Difference between revisions of "Tip of the day"
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| style="background-color:Maroon; color:White" | | | style="background-color:Maroon; color:White" | | ||
| style="background-color:Pink; color:Black" | | | style="background-color:Pink; color:Black" | | ||
+ | * Upgrading equipment increases its market value. | ||
+ | |- | ||
+ | | style="background-color:Green; color:White" | | ||
+ | | style="background-color:LightGreen; color:Black" | | ||
* Most mob drops can be used to upgrade equipment. | * Most mob drops can be used to upgrade equipment. | ||
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* Tasks end when you log out. | * Tasks end when you log out. | ||
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− | | style="background-color: | + | | style="background-color:Green; color:White" | |
− | | style="background-color: | + | | style="background-color:LightGreen; color:Black" | |
* Once you accept a quest you cannot cancel it or go back to a previous stage. | * Once you accept a quest you cannot cancel it or go back to a previous stage. | ||
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* During your journeys through Taern you may find Platinum Chests which contain regeneration potions, gold or equipment. | * During your journeys through Taern you may find Platinum Chests which contain regeneration potions, gold or equipment. | ||
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− | | style="background-color: | + | | style="background-color:Green; color:White" | |
− | | style="background-color: | + | | style="background-color:LightGreen; color:Black" | |
* Playing in a party gives you not only more fun, but also more experience points. | * Playing in a party gives you not only more fun, but also more experience points. | ||
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* Death in PVP is not as punishing as death in PVE. | * Death in PVP is not as punishing as death in PVE. | ||
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− | | style="background-color: | + | | style="background-color:Green; color:White" | |
− | | style="background-color: | + | | style="background-color:LightGreen; color:Black" | |
* Most loading/logging in problems can be solved by clearing browser cache or cookies and active sessions. | * Most loading/logging in problems can be solved by clearing browser cache or cookies and active sessions. | ||
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* Every piece of equipment can be upgraded with a chosen stat. Upgrading manual can be found on the forum. | * Every piece of equipment can be upgraded with a chosen stat. Upgrading manual can be found on the forum. | ||
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− | | style="background-color: | + | | style="background-color:Green; color:White" | |
− | | style="background-color: | + | | style="background-color:LightGreen; color:Black" | |
* Death can take away your equipment, but it will never take items with thier names in gray or green | * Death can take away your equipment, but it will never take items with thier names in gray or green | ||
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* You can escape combat using the Flee skill. One AP increases your chance to flee by 20 percent. You cannot flee if you're under the effect of "Roots". | * You can escape combat using the Flee skill. One AP increases your chance to flee by 20 percent. You cannot flee if you're under the effect of "Roots". | ||
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− | | style="background-color: | + | | style="background-color:Green; color:White" | |
− | | style="background-color: | + | | style="background-color:LightGreen; color:Black" | |
* In some instances if you die, you'll be revived quite close. | * In some instances if you die, you'll be revived quite close. | ||
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* You may encounter Bosses - much stronger monsters that sometimes drop unique equipment. | * You may encounter Bosses - much stronger monsters that sometimes drop unique equipment. | ||
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− | | style="background-color: | + | | style="background-color:Green; color:White" | |
− | | style="background-color: | + | | style="background-color:LightGreen; color:Black" | |
* Buying or repairing equipment in a shop will cause it to become bound. | * Buying or repairing equipment in a shop will cause it to become bound. | ||
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* To respawn mobs in an instance the whole party must relog outside of the instance. | * To respawn mobs in an instance the whole party must relog outside of the instance. | ||
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− | | style="background-color: | + | | style="background-color:Green; color:White" | |
− | | style="background-color: | + | | style="background-color:LightGreen; color:Black" | |
* AP affect only the effectiveness of an attack/defense and not its strength. | * AP affect only the effectiveness of an attack/defense and not its strength. | ||
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* Logging out will cause any active Task to fail. | * Logging out will cause any active Task to fail. | ||
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− | | style="background-color: | + | | style="background-color:Green; color:White" | |
− | | style="background-color: | + | | style="background-color:LightGreen; color:Black" | |
* Most of items dropped by mobs can be used to create Crystal Flasks. You can use them to upgrade equipment. | * Most of items dropped by mobs can be used to create Crystal Flasks. You can use them to upgrade equipment. | ||
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* All game elements are redownloaded after a server restart. | * All game elements are redownloaded after a server restart. | ||
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− | | style="background-color: | + | | style="background-color:Green; color:White" | |
− | | style="background-color: | + | | style="background-color:LightGreen; color:Black" | |
* Once you buy a deposit, you can use it on all characters on your account. | * Once you buy a deposit, you can use it on all characters on your account. | ||
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* Up to five players can enter an instance (a special type of area). Every entry is separate so you won't meet any other party once inside. | * Up to five players can enter an instance (a special type of area). Every entry is separate so you won't meet any other party once inside. | ||
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− | | style="background-color: | + | | style="background-color:Green; color:White" | |
− | | style="background-color: | + | | style="background-color:LightGreen; color:Black" | |
* You'll find "lock" button in the party screen. It is used to prevent uninvited players from joining your party. | * You'll find "lock" button in the party screen. It is used to prevent uninvited players from joining your party. | ||
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* The strength of an attack depends on your strength/power while its effectiveness depends on your dexterity/knowledge. | * The strength of an attack depends on your strength/power while its effectiveness depends on your dexterity/knowledge. | ||
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− | | style="background-color: | + | | style="background-color:Green; color:White" | |
− | | style="background-color: | + | | style="background-color:LightGreen; color:Black" | |
* The more powerful opponents you defeat, the more experience you get. | * The more powerful opponents you defeat, the more experience you get. | ||
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| style="background-color:Maroon; color:White" | | | style="background-color:Maroon; color:White" | |
Revision as of 13:58, 31 March 2012
In order make learning about game's world mare easy it has been created possibility to display random tips about it.We see them during logining in, or after typing on chat /tip command.
List of the tips | |
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