Difference between revisions of "Voodoo"
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In the kingdom of the blind the one-eyed | In the kingdom of the blind the one-eyed | ||
− | are | + | are kings. Voodoo knows how to blind his |
opponents. A needle in the eye is a powerful | opponents. A needle in the eye is a powerful | ||
spell which causing little injuries might turn | spell which causing little injuries might turn |
Revision as of 02:12, 5 January 2013
Cursed hexers with a deep understanding of the ambiguous human nature, able to use its weaknesses to their advantage. They travel the world, draining will and life force from their enemies, proving to everyone how great is the power of the human mind and the spiritual energy. They can easily break the barriers of other people's psyche, destroying them from the inside, showing them the darkest corners of their souls. A Voodoo Shaman is a powerful sorcerers who knows the enemies of their homeland better than they know themselves. The true Pride of Taern!
- Pros:
- powerful mental attacks
- Cons:
- weak in melee
Contents
Skills
Piercing Doll
The Voodoo Shaman by sticking a pins into a doll picturing his opponent and emitting a powerful spiritual impulse at the same time, which is received by the victim's mind, turns the spell into real physical injuries. A powerful offensive spell.
Properties
- Avaible at 2nd level
- Debuff
- DMG: 1.4 * Power + 0.6 * Knowledge
Skill level | Damage | Chance to Hit | Mana |
I | 90% | 100% | 20 |
II | 105% | 103% | 23 |
III | 115% | 106% | 26 |
IV | 130% | 109% | 29 |
V | 140% | 112% | 32 |
VI | 150% | 115% | 35 |
VII | 165% | 115% | 38 |
Pinned Eye
In the kingdom of the blind the one-eyed
are kings. Voodoo knows how to blind his
opponents. A needle in the eye is a powerful
spell which causing little injuries might turn
the opponent blind and significantly lowers
his military skills.
Properties
- Avaible at 5th level
- Debuff
- DMG: 1.4 * Power + 0.6 * Knowledge
Skill level | Damage | Chance to Hit | Ranged Defense and Attack | Melee Defense and Attack | Duration | Mana |
I | 30% | 100% | -30% | -25% | 2 | 30 |
II | 33% | 103% | -34% | -28% | 2 | 35 |
III | 35% | 107% | -38% | -32% | 2 | 39 |
IV | 37% | 110% | -42% | -35% | 3 | 44 |
V | 40% | 112% | -46% | -38% | 3 | 48 |
VI | 45% | 115% | -50% | -41% | 3 | 53 |
VII | 55% | 115% | -55% | -45% | 3 | 57 |
Devouring Soul
The essence of Voodooisrn is the
transformation of other creatures energy for
the needs of the magician. The ability to
abuse the opponents energy is the core of
his survival during a fight. Voodoo during
the Melee Attack through the touch gets into
the internal spiritual sphere of the opponent
and transfers his rnana, increasing his own
energy resources.
Properties
- Avaible at 8th level
- Physical attack
- DMG: 1.4 * Power + 0.6 * Knowledge
Skill level | Damage | Chance to Hit | Transferred Mana | Stamina |
I | 50% | 100% | 50% | 20 |
II | 55% | 103% | 55% | 23 |
III | 60% | 106% | 60% | 26 |
IV | 65% | 109% | 65% | 29 |
V | 70% | 112% | 70% | 32 |
VI | 75% | 115% | 75% | 35 |
VII | 85% | 120% | 85% | 38 |
Ripped Stomach
Voodoo hates half-measures. Ripping is a
spell causing terrible pain of the intestines
which are twisted by the power of the mind.
Sometimes they can even fell out of the
victim's stomach. The spell causes severe
damage and is a very dangerous ability of
the Voodoo Mage. Additionally it causes
bleeding which systematically weakens the
opponent.
Properties
- Avaible at 12th level
- Debuff
- DMG: 1.4 * Power + 0.6 * Knowledge
Skill level | Damage | Bleeding Damage | Chance to Hit | Mana |
I | 70% | 70% | 100% | 30 |
II | 80% | 80% | 103% | 35 |
III | 90% | 90% | 106% | 39 |
IV | 100% | 100% | 109% | 44 |
V | 110% | 110% | 112% | 48 |
VI | 120% | 120% | 115% | 53 |
VII | 130% | 130% | 120% | 58 |
Poisoning
An important element of the Voodoo magic
is influencing the life powers of other
creatures. The ability of Poisoning is
essential for each mage. It is a kind of
mental attack that makes the victim feel
like poisoned. The usage of Mana and
Stamina is increased and at the same time
the power of the every type of attack is
decreased.
Properties
- Avaible at 15th level
- Debuff
Skill level | Chance to Hit | Melee Damage | Ranged Damage | Mental Damage | Mana and Stamina usage | Duration | Mana |
I | 100% | -5% | -8% | -20% | +30% | 3 | 30 |
II | 103% | -6% | -10% | -22% | +33% | 3 | 35 |
III | 106% | -8% | -12% | -24% | +36% | 4 | 39 |
IV | 109% | -9% | -15% | -26% | +39% | 4 | 44 |
V | 112% | -11% | -18% | -28% | +42% | 5 | 48 |
VI | 115% | -13% | -21% | -31% | +45% | 5 | 53 |
VII | 118% | -13% | -21% | -35% | +48% | 5 | 53 |
Shadow Strike
Voodoo Shaman spends all his life in the
shadow, getting his power from
blasphernous, bloody and dark rituals. Filled
with a threatening darkness, he is able to
emit a powerful Shadow Strike, which
destroys the life energy of the attacked
opponent.
Properties
- Avaible at 18th level
- Ranged attack
- DMG: 1.4 * Power + 0.6 * Knowledge
Skill level | Damage | Chance to Hit | Mana | Chance for Poisoning |
I | 150% | 100% | 15 | --- |
II | 160% | 105% | 17 | --- |
III | 170% | 110% | 19 | 15% |
IV | 180% | 115% | 21 | 17% |
V | 190% | 120% | 24 | 19% |
VI | 200% | 125% | 26 | 21% |
VII | 220% | 130% | 28 | 24% |
Stupefaction
The Voodoo Shaman is able to greatly
influence the logical abilities of the
opponent, which turns out to be especially in
fight with an enemy using magic. The stupor
leads to diminishing resistance to magic and
the effectiveness of mental attacks.
Properties
- Avaible at 22th level
- Debuff
Skill level | Chance to Hit | Mental Defense and Attack | Duration | Mana |
I | 100% | -25% | 3 | 20 |
II | 103% | -28% | 3 | 23 |
III | 106% | -31% | 4 | 26 |
IV | 109% | -35% | 4 | 29 |
V | 112% | -39% | 5 | 32 |
VI | 115% | -43% | 5 | 35 |
VII | 118% | -47% | 6 | 38 |
Shadow Aura
The dawn is a perfect time for Voodoo, when
the day joins the night, showing a true
nature of many people. The Voodoo
Shaman, a child of shadow, is able to create
a false darkness at any time with the pure
strength of his mind by casting a collective
spell on the whole group of his opponents.
The shadows that start to entwine them,
crawl also out of themselves, making them
a more vulnerable aim for the destructive
work of Dark energy. Terrified with their own
darkness, they can only see the shadow and
are not fully able to attack or use ranged
defense.
Properties
- Avaible at 26th level
- Debuff
Skill level | Chance to Hit | Ranged Defense | Ranged Attack Chance to Hit | Duration | Mana |
I | 90% | -24% | -24% | 4 | 60 |
II | 92% | -28% | -28% | 4 | 69 |
III | 94% | -32% | -32% | 5 | 78 |
IV | 96% | -36% | -36% | 5 | 87 |
V | 98% | -40% | -40% | 6 | 96 |
VI | 100% | -44% | -44% | 6 | 105 |
VII | 102% | -48% | -48% | 6 | 114 |
Death Revelation
Each of us carries a picture of our own
death, but not all are ready to see it. The
intention of the Shaman is to bring an
immediate death on the attacked person.
The victim must be severely weakened
(working effects: Stup-efaction, Blindness.
Poisoning), but very often fights well for her
own life. In case when the main aim is not
achieved, the Death Revelation causes a
great shock for the victim, with consequent
weakness of attacks and defense.
Properties
- Avaible at 30th level
- Requirements: active Blindeness.
Poisoning and Numbness, less than 4000 HP or 60% max HP.
- Debuff
Skill level | Chance to Hit | Chance to Kill | All Defense Types | All Attack Types Chance to Hit | Duration | Mana |
I | 100% | 20% | -50% | -50% | 4 | 50 |
II | 103% | 21% | -54% | -54% | 4 | 58 |
III | 106% | 22% | -58% | -58% | 5 | 65 |
IV | 109% | 23% | -62% | -62% | 5 | 73 |
V | 112% | 24% | -66% | -66% | 6 | 80 |
VI | 115% | 26% | -70% | -70% | 6 | 88 |
VII | 118% | 30% | -75% | -75% | 6 | 95 |