Difference between revisions of "All items"
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| style="width:10%;border: 1px solid black" | <center>0</center> | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
| style="width:10%;border: 1px solid black" | Zbierz ich jak najwięcej, to może spotka Cię nagroda. | | style="width:10%;border: 1px solid black" | Zbierz ich jak najwięcej, to może spotka Cię nagroda. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Zimniok(940).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Zimniok</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>6</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | Posiłek w dziczy. Mało pożywny, ale potrafi uratować życie. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Surowa wątroba(941).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Surowa wątroba</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | Wydarta z jakiejś biednej istoty potrafi uraotwać życie, kiedy nie ma nic innego do jedzenia. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Wilcze kłaki(942).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Wilcze kłaki</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>2</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | Ślady po wilkach, które zagryzły żonę Brenana. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Ułamany kieł(943).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Ułamany kieł</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>2</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | Kieł znaleziony w zwłokach żony Brenana. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Wątroba trolla(944).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Wątroba trolla</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>6</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | Wnętrzności trolla, które mogą zaspokoić głód. Wyjątkowo obrzydliwe, ale pożywne. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Wątroba(945).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Wątroba</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>6</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | Wnętrzności dzikiego zwierza, które pomogą zaspokoić głód i przyspieszyć gojenie ran. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Winter shards(946).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Winter shards</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | You need it to enter the palace. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Armed Vorling cannonball(947).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Armed Vorling cannonball</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>5</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>100</center> | ||
+ | | style="width:10%;border: 1px solid black" | | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Flaga(948).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Flaga</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Jack-o-lantern(949).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Jack-o-lantern</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Wine of love(950).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Wine of love</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | Wine as sweet as your lips Valentine's Day 2017. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Valentine's Day bouquet(951).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Valentine's Day bouquet</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | Valentine's Day 2017. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Valentine's Day necklace(952).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Valentine's Day necklace</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | Valentine's Day 2017. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Chocolate(953).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Chocolate</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | Valentine's Day 2017. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Valentine's Day flower(954).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Valentine's Day flower</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | Valentine's Day flower needed for the bouquet. You can only gather 5 and the bouquet requires 10. Find someone so you can finish the bouquet together. Ask Master of Ceremonies for more info. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Giant Bouquet(955).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Giant Bouquet</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | Giant Valentine's Day bouquet made together with your partner. Valentine's Day 2017. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Valentine's Day letter(956).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Valentine's Day letter</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | Thank you for the beautiful bouquet. Your Valentine. Valentine's Day 2017 | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Hegemon's Yearning(957).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Hegemon's Yearning</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>2</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>5</center> | ||
+ | | style="width:10%;border: 1px solid black" | You can get this item from hard groups during Valentine's Day. Master of Ceremonies will exchange it for psychoexp during the event. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Piece of Power(958).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Piece of Power</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>5</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | A Piece of Power, all that remains of ancient Vorling magic. You're certain that someone will be interested in it. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Glacium(959).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Glacium</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>400</center> | ||
+ | | style="width:10%;border: 1px solid black" | One of Morbus's sentry glyphs. It's lighter than it looks. It seems to be sucking heat from its surroundings. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Ignicum(960).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Ignicum</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>500</center> | ||
+ | | style="width:10%;border: 1px solid black" | One of Morbus's sentry glyphs. Pleasantly warm to the touch. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Electricum(961).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Electricum</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>600</center> | ||
+ | | style="width:10%;border: 1px solid black" | One of Morbus's sentry glyphs. It's heavier than it looks. You feel a slight tingle when you touch it. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Infected corpse(962).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Infected corpse</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>10</center> | ||
+ | | style="width:10%;border: 1px solid black" | A rotting and swollen corpse covered with festering boils. You have to burn them to prevent the disease from spreading. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Unstable energy crystal(963).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Unstable energy crystal</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>500</center> | ||
+ | | style="width:10%;border: 1px solid black" | This unstable crystal emanates a lot of heat. If you gather enough, you could start a chain reaction. Transport them carefully. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:John's ramblings(964).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>John's ramblings</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>5</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | You've written down the old man's ramblings. He was saying something about some altars... No, it doesn't make sense... Heads? Demonic lymph? Where can I get all that? Asphodel fruit... It shouldn't be that hard. And the ducats. Nothing in this world is free. I'm not even sure if what he said made any kind of sense. And that number - 7... Maybe there's someone else who knows something more about the altars. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Oar(965).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Oar</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | The oar that will bring peace to the soul of the drowned man from the forest with ruins. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Oar(966).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Oar</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | The oar that will bring peace to the soul of the drowned man from the area around Lesgar's inn. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Oar(967).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Oar</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | The oar that will bring peace to the soul of the drowned man from the plateau. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Oar(968).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Oar</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | The oar that will bring peace to the soul of the drowned man from Beirn. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Bucket with water(969).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Bucket with water</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | A bucket of water. It'll bring peace to the soul of the firestarter from the forest with ruins. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Bucket with water(970).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Bucket with water</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | A bucket of water. It'll bring peace to the soul of the firestarter from the area around Lesgar's inn. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Bucket with water(971).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Bucket with water</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | A bucket of water. It'll bring peace to the soul of the firestarter from the plateau. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Bucket with water(972).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Bucket with water</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | A bucket of water. It'll bring peace to the soul of the firestarter from Beirn. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Coin(973).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Coin</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | A coin stolen from an orphan. It'll bring peace to the soul of the thief from the forest with ruins. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Coin(974).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Coin</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | A coin stolen from an orphan. It'll bring peace to the soul of the thief from the area around Lesgar's inn. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Coin(975).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Coin</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | A coin stolen from an orphan. It'll bring peace to the soul of the thief from the plateau. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Coin(976).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Coin</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | A coin stolen from an orphan. It'll bring peace to the soul of the thief from Beirn. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Taernian sword(977).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Taernian sword</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | The sword that will send away the soul of the deserted from the forest with ruins. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Taernian sword(978).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Taernian sword</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | The sword that will send away the soul of the deserted from the area around Lesgar's inn. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Taernian sword(979).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Taernian sword</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | The sword that will send away the soul of the deserted from the plateau. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Taernian sword(980).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Taernian sword</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | The sword that will send away the soul of the deserted from Beirn. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Ball and chain(981).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Ball and chain</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>2</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>9999</center> | ||
+ | | style="width:10%;border: 1px solid black" | A punishment given to you by one of the members of the Team for violating the rules of the game. Contact www.support.taern.pl in order to get rid of it. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Cząstka czasu(982).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Cząstka czasu</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | Pozostałość Widmowej Hordy. Pozwala na zamknięcie portali. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Kobaltowa cząstka czasu(983).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Kobaltowa cząstka czasu</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | Pozostałość Widmowej Hordy. Pozwala na zamknięcie portalu kobaltowego. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Cyjanowa cząstka czasu(984).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Cyjanowa cząstka czasu</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | Pozostałość Widmowej Hordy. Pozwala na zamknięcie portalu cyjanowego. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Karminowa cząstka czasu(985).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Karminowa cząstka czasu</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | Pozostałość Widmowej Hordy. Pozwala na zamknięcie portalu karminowego. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Time Crystal(986).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Time Crystal</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>2</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>5</center> | ||
+ | | style="width:10%;border: 1px solid black" | Item left after the Spectre Horde. Allows you to get into their city. In order to do that speak with a Glanachain Inspector | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Spectre Weed(987).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Spectre Weed</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | After all those years these leafs are still fresh and smell good. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Horde's Censer(988).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Horde's Censer</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | Item used to distribute smoke. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Aromatic Dust(989).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Aromatic Dust</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | It smells surprisingly intense. This smell reminds you of something... | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Spectre Flame(990).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Spectre Flame</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | Flame that is not warm, but brightens the past. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Uruk's Weed(991).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Uruk's Weed</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | After all those years these leafs are still fresh and smell good. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Uruk's Censer(992).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Uruk's Censer</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | Item used to distribute smoke. | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Uruk's Dust(993).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Uruk's Dust</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | It smells surprisingly intense. This smell reminds you of something... | ||
+ | |- | ||
+ | | style="width:10%;border: 1px solid black" | [[File:Uruk's Flame(994).png|center]] | ||
+ | | style="width:10%;border: 1px solid black" | <center>Uruk's Flame</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>0</center> | ||
+ | | style="width:10%;border: 1px solid black" | <center>1</center> | ||
+ | | style="width:10%;border: 1px solid black" | Flame that is not warm, but brightens the past. | ||
|} | |} |
Revision as of 11:09, 24 December 2017
Item | Name | Type | Price | Weight | Description |
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An ingredient used in the production of the Flask of Minor Strength, made by Tizemline, south from Trentis. An ingredient used for production of the Minor Destruction Flask, made by Leila east from Trentis. Darko Gnarl will buy it if polished by Tizemline. | |
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An ingredient used for production of the Turquoise Inhibitor. It is produced by Khold called Tizemline. | |
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An Ingredient used in the production of the Flask of Minor Destruction. It is being produced by Leila west from Trentis. | |
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An ingredient used in the production of the Flask of Minor Knowledge. It is made by Deon in the Forlorn Settlement. | |
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An ingredient used for production of The Turquoise Inhibitor. It is being produced by Khold called Tizemline. | |
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An Ingredient used in the production of the Flask of Knowledge. It is being made by Zohar in Druid’s Village. | |
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An ingredient used in the production of the Flask of Minor Mana. It is being made by Deon in the Cursed Forest. | |
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Ingredient used for in the production of the Flask of Minor Life. It is being produced by Iga in Trentis. | |
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An ingredient used in the production of the Flask of Minor Destruction. It is being made by Leila west from Trentis. | |
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An ingredient used in the production of the Flask of Minor Stamina. Made by Hoberl on the Swamps. | |
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An ingredient used for the production of Turquoise Inhibitor. Made by the Khold called Tizemline. | |
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An ingredient used in the production of the Flask of Minor Strength. Made by Tizemline north from Trentis. | |
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[REQUIRED IN THE NEXT QUEST] | |
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Resource required for developing your Guild. | |
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Resource required for developing your Guild. | |
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Resource required for developing your Guild. | |
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Resource required for developing your Guild. | |
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Allows to use Tower of Teleportation. | |
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An ingredient used in the production of the Flask of Major Destruction and Flask of Major Strength. Made by Wolfer in the Khold’s Forest. | |
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An ingredient used in the production of the Flask of Destruction. Made by Yoris in the Northern Cave. | |
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Beautiful women like beautiful objects. Whenever you have such a piece of jewelry with you, look for one of those women - perhaps you’ll make a good deal. | |
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An ingredient used in the production of the Flask of Major Strength. Made by Wolfer in the Khold’s Forest. | |
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An ingredient used in the production of the Flask of Major Strength. Made by Wolfer in the Khold’s Forest. | |
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The bottle contains a special substance, which can enhance the equipment from the ranges VII-X. The process needs an additional Inhibitor. | |
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A substance enabling control of power during enhancement of the equipment from ranges V-VI. | |
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A substance enabling control of power during enhancement of the equipment from range VII. | |
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A substance enabling control of power during enhancement of the equipment from range VIII. | |
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A substance enabling control of power during enhancement of the equipment from range IX. | |
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A substance enabling control of power during enhancement of the equipment from range X. | |
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The bottle contains a special substance, which can enhance the equipment from the ranges V-VI. The process needs an additional Inhibitor. | |
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The bottle contains a special substance, which can enhance the equipment from the ranges I-IV. The process needs an additional Inhibitor. | |
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The bottle contains a special substance, which can enhance the equipment from the ranges VII-X. The process needs an additional Inhibitor. | |
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The bottle contains a special substance, which can enhance the equipment from the ranges V-VI. The process needs an additional Inhibitor. | |
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The bottle contains a special substance, which can enhance the equipment from the ranges I-IV. The process needs an additional Inhibitor. | |
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The bottle contains a special substance, which can enhance the equipment from the ranges VII-X. The process needs an additional Inhibitor. | |
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The bottle contains a special substance, which can enhance the equipment from the ranges VII-X. The process needs an additional Inhibitor. | |
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The bottle contains a special substance, which can enhance the equipment from the ranges VII-X. The process needs an additional Inhibitor. | |
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An ingredient used in the production of the Flask of Major Dexterity. Made by Belenos in the Khold’s Forest. | |
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An ingredient used in the production of the Flask of Major Dexterity. Made by Belenos in the Khold’s Forest. | |
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An ingredient used in the production of the Flask of Major Dexterity. Made by Belenos in the Khold’s Forest. | |
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An ingredient used in the production of the Flask of Major Power. Made by Heremone in the Druid’s Hut. | |
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An ingredient used in the production of the Flask of Major Strength. Made by Heremone in the Druid’s Hut. | |
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An ingredient used in the production of the Flask of Major Power. Made by Heremone in the Druid’s Hut. | |
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An ingredient used in the production of the Flask of Major Knowledge. Made by Heremone in the Druid’s Hut. | |
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An ingredient used in the production of the Flask of Major Knowledge. Made by Heremone in the Druid’s Hut. | |
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An ingredient used in the production of the Flask of Major Knowledge. Made by Heremone in the Druid’s Hut. | |
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An ingredient used in the production of the Flask of Major Life. Made by Sana in the Khold’s Forest. | |
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An ingredient used in the production of the Flask of Major Life. Made by Sana in the Khold’s Forest. | |
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An ingredient used in the production of the Flask of Major Life. Made by Sana in the Khold’s Forest. | |
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An ingredient used for production of the Quartz Inhibitor. Made by Sigius right after waking up. | |
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An ingredient used for production of the Quartz Inhibitor. Made by Sigius right after waking up. | |
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An ingredient used for production of the Topaz Inhibitor. Made by Aegustahephium in the Druid’s Village. | |
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An ingredient used for production of the Topaz Inhibitor. Made by Aegustahephium in the Druid’s Village. | |
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An ingredient used for production of the Korundine Inhibitor. Made by Lucas Landau in Southern Alaril. | |
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An ingredient used for production of the Korundine Inhibitor. Made by Lucas Landau in Southern Alaril. | |
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The bottle contains a special substance, which can enhance the equipment from the ranges V-VI. The process needs an additional Inhibitor. | |
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The bottle contains a special substance, which can enhance the equipment from the ranges I-IV. The process needs an additional Inhibitor. | |
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The bottle contains a special substance, which can enhance the equipment from the ranges V-VI. The process needs an additional Inhibitor. | |
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The bottle contains a special substance, which can enhance the equipment from the ranges I-IV. The process needs an additional Inhibitor. | |
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The bottle contains a special substance, which can enhance the equipment from the ranges V-VI. The process needs an additional Inhibitor. | |
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The bottle contains a special substance, which can enhance the equipment from the ranges I-IV. The process needs an additional Inhibitor. | |
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The bottle contains a special substance, which can enhance the equipment from the ranges VII-X. The process needs an additional Inhibitor. | |
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The bottle contains a special substance, which can enhance the equipment from the ranges V-VI. The process needs an additional Inhibitor. | |
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The bottle contains a special substance, which can enhance the equipment from the ranges I-IV. The process needs an additional Inhibitor. | |
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The bottle contains a special substance, which can enhance the equipment from the ranges VII-X. The process needs an additional Inhibitor. | |
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The bottle contains a special substance, which can enhance the equipment from the ranges V-VI. The process needs an additional Inhibitor. | |
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The bottle contains a special substance, which can enhance the equipment from the ranges I-IV. The process needs an additional Inhibitor. | |
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The bottle contains a special substance, which can enhance the equipment from the ranges VII-X. The process needs an additional Inhibitor. | |
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The bottle contains a special substance, which can enhance the equipment from the ranges V-VI. The process needs an additional Inhibitor. | |
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The bottle contains a special substance, which can enhance the equipment from the ranges I-IV. The process needs an additional Inhibitor. | |
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A substance enabling control of power during enhancement of the equipment from range I-IV. | |
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An ingredient used in the production of the Flask of Major Stamina. Made by Heremone in the Druid’s Hut. | |
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An ingredient used in the production of the Flask of Major Stamina. Made by Heremone in the Druid’s Hut. | |
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An ingredient used in the production of the Flask of Major Stamina. Made by Heremone in the Druid’s Hut. | |
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An ingredient used in the production of the Flask of Major Mana. Made by Yoris in the Northern Cave. | |
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An ingredient used in the production of the Flask of Major Mana. Made by Yoris in the Northern Cave. | |
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An ingredient used in the production of the Flask of Major Mana. Made by Yoris in the Northern Cave. | |
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An ingredient used in the production of the Flask of Major Destruction. Made by Wolfer in the Khold’s Forest. | |
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An ingredient used in the production of the Flask of Major Destruction. Made by Wolfer in the Khold’s Forest. | |
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An ingredient used for production of the Topaz Inhibitor. Made by Aegustahephium in the Druid’s Village. | |
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An ingredient used in the production of the Flask of Strength. Made by Aegustahephium in the Druid’s Village. | |
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An ingredient used in the production of the Flask of Strength. Made by Aegustahephium in the Druid’s Village. | |
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An ingredient used in the production of the Flask of Strength. Made by Aegustahephium in the Druid’s Village. | |
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An ingredient used in the production of the Flask of Dexterity. Made by Veela near the Druid’s Village. | |
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An ingredient used in the production of the Flask of Dexterity. Made by Veela near the Druid’s Village. | |
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An ingredient used in the production of the Flask of Dexterity. Made by Veela near the Druid’s Village. | |
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An ingredient used in the production of the Flask of Power. Made by Hoberl on the Swamps. | |
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An ingredient used in the production of the Flask of Power. Made by Hoberl on the Swamps. | |
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An ingredient used in the production of the Flask of Power. Made by Hoberl on the Swamps. | |
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An ingredient used in the production of the Flask of Knowledge. Made by Zohar in the Druid’s Village. | |
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An ingredient used in the production of the Flask of Knowledge. Made by Zohar in the Druid’s Village. | |
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An ingredient used in the production of the Flask of Life. Made by Miranda in the Inn in South Alaril. | |
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An ingredient used in the production of the Flask of Life. Made by Miranda in the Inn in South Alaril. | |
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An ingredient used in the production of the Flask of Life. Made by Miranda in the Inn in South Alaril. | |
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An ingredient used in the production of the Flask of Stamina. Made by Zohar in the Druid’s Village. | |
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An ingredient used in the production of the Flask of Stamina. Made by Zohar in the Druid’s Village. | |
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An ingredient used in the production of the Flask of Stamina. Made by Zohar in the Druid’s Village. | |
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An ingredient used in the production of the Flask of Mana. Made by Zohar in the Druid’s Village. | |
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An ingredient used in the production of the Flask of Mana. Made by Zohar in the Druid’s Village. | |
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An ingredient used in the production of the Flask of Mana. Made by Zohar in the Druid’s Village. | |
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An ingredient used in the production of the Flask of Destruction. Made by Yoris in the Northern Cave. | |
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An ingredient used in the production of the Flask of Destruction. Made by Yoris in the Northern Cave. | |
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An ingredient used in the production of the Flask of Minor Strength. Made by Tizemline north from Trentis. | |
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An ingredient used in the production of the Flask of Minor Dexterity. Made by Leila in the Port of Trentis. | |
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An ingredient used in the production of the Flask of Minor Dexterity. Made by Leila in the Port of Trentis. | |
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An ingredient used in the production of the Flask of Minor Dexterity. Made by Leila in the Port of Trentis. | |
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An ingredient used in the production of the Flask of Minor Power. Made by Hoberl on the Swamps. | |
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An ingredient used in the production of the Flask of Minor Power. Made by Hoberl on the Swamps. | |
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An ingredient used in the production of the Flask of Minor Power. Made by Hoberl on the Swamps. | |
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An ingredient used in the production of the Flask of Minor Knowledge. Made by Deon in the Forlorn Settlement. | |
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An ingredient used in the production of the Flask of Minor Knowledge. Made by Deon in the Forlorn Settlement. | |
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An ingredient used in the production of the Flask of Minor Life. Made by Iga in Trentis. | |
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An ingredient used in the production of the Flask of Minor Life. Made by Iga in Trentis. | |
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An ingredient used in the production of the Flask of Minor Stamina. Made by Hoberl on the Swamps. | |
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An ingredient used in the production of the Flask of Minor Stamina. Made by Hoberl on the Swamps. | |
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An ingredient used in the production of the Flask of Minor Mana. It is being made by Deon in the Forlorn Settlement. | |
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An ingredient used in the production of the Flask of Minor Mana. It is being made by Deon in the Forlorn Settlement. | |
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Letter from Herevald. You are supposed to deliver it to Gantarn. | |
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Resource made of melted rare items. | |
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Maladec! Keep an eye on her at all times! Follow her every step. We can’t afford to commit a mistake. It is too important! Signed: J. | |
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Contract: Your task is to follow Anmenial. You will write daily reports containing all necessary details and give them to me in the hut on the Burned Hill. Then you’ll be paid - 15000 gold for each day of obtaining information. The contract is valid till it’s cancellation. J. | |
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You have never before encountered a spear of such a strange shape. It looks as a fishbone of some giant fish! It is perfectly smooth, with a place for grip, and is horribly sharp. It is difficult to say which one of all living creatures could use such a weapon. Perhaps you should once again see into details of peasant’s mysterious death? Is there something more in this story? | |
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This is a document in which the chief orders you to murder Lamath – gymnurid’s shaman. You’ve promised to take this into consideration. Lamath’s fate is in your hands. When you’ve reached a decision, go to Landau and ask him for a meeting with Lamath. | |
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This is a precious object. As soon as the fuss with gymnurid’s is over, you can try to sell it to Leila. | |
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A bristle of monstrous, mysterious spider. | |
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Long long time ago, before our humble little town was settled, before our corridors appeared in Kemenac, far far away, north from here. It was a period of cruel fighting for territory with hordes of Orcs and other vermin. One of the groups under the command of Vizzghurg the Bonebreaker was occupying still bigger and bigger area and consisted of a vast number of Orcs. With time they grew so strong, that no other army could match their number. | |
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Gorguth the Old, being the First Kold, decided to leave the primeval deposits. Ulgrim the Sceptre Keeper, appointed by the Oldest himself, has had a vision, in which he was leading the army of Kholds himself against the power of Vizzghurg the Bonebreaker. Against the will of the First, he summoned a small group of warriors and set off towards the prevailing enemy’s army. The combats took weeks and the scales tipped from one side to the other. | |
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But the times were not good for Urgrim and the number of his warriors began to melt. The Sceptre Keeper ordered to attack one group of Orcs from the left wing, so that he could climb on the top of a rock, towering around the neighborhood. People who have witnessed this battle say that Ugrim had fallen from the Rock, hitting the Groung with his Sceptre so strong, that the Earth has burst apart, devouring hordes of Orcs. | |
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The battle was won by Kholds and Urgrim, thou his body and Sceptre were never found... In the spot where he’s hit the ground stands now a vast ravine, its size showing the power of the Sceptre. The invasion of the Greenskinned has been suppressed. The participants of the battle have been banished for opposing the orders. | |
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Confidential report for the First Khold. To his very own hands only! | |
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Primeval artifact. An object of great worth. Not only Dilleg can be interested in obtaining it. | |
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Gold from Wolfer for hiring some peasants. | |
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You have completed Wolfer’s challenge. Bring him the trophy. | |
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Legendary drink prepared from time to time at Sana’s place. | |
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Emily’s Letter. You are supposed to give it to a man waiting in the cave south from Trentis. | |
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Pouch with gold, with witch you are supposed to bribe the man in the cave in case he wouldn’t like to accept the letter. | |
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Letter from the Chieftain to Emily. Take it to her. | |
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A humble bottle of famous alcohol, called apple plonk. It is especially highly esteemed by local farmers. Unfortunately, you can’t try it… | |
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Pure Spider’s Venom. An ingredient needed by the Witch to boil a decent poison. | |
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Unopened bottle of poison. Better not to open it… The very smell makes you feel dizzy… | |
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Spice of secretive and strange name, needed by Emily. | |
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Apple Plonk poisoned by Emily with Spider’s Venom. Let’s hope it will make the Chieftain dead. | |
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A pouch with gold from Ringleader to Emilia. | |
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A pass in the khold’s prison. | |
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The owner of this document - a man - on the basis of this contract with Tzahar, the owner of the inn, has a right to conduct an inquiry on who is responsible for the damages after a fight in the inn. The responsible person is obliged to pay the debt of 5000 golden coins. The wrongdoers: a human - Rentor, and a khold - the First One’s Secretary. There are two signatures below. One is Tzahar’s, the other one - yours. | |
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A report concerning the ore mined by the kholds. You don’t understand a single word as it’s in khold’s speech. | |
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The khold was very mysterious when it comes to this letter... addressed to Akeem. | |
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After reading the message from Dilleg Akeem went mad. He scribbled this note which you’re now holding and told you to carry it to the leader of the miners. | |
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This paper was held by the dead agent of the kholds. There are only four lines of the text, but it’s in kholds’ speech, so you don’t understand a single word. | |
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This necklace has been carved in copper and has a strange sign carved on the flat side. | |
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A top secret item of the game development. | |
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A bag full of gold with which you’re supposed to buy T.A. | |
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T.A. bought from Noll thanks to which Federico’s band can control the orcs. | |
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The bottle contains the serum for orc’s poison prepared by Sana. | |
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Food leftovers, damaged tools, things which are no longer useful. Heremone won’t be able to prepare the serum out of it. | |
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Dust and a small amount of old rubbish from the Fyodor’s dungeons. Nothing specific. Go to Aedan. | |
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A powder you’ve found by the orcs in the inn. | |
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The bottle contains the serum for orc’s poison prepared by Sana. But you can’t be too sure what’s inside. | |
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Food leftovers, damaged tools, things which are no longer useful gathered in the orcs’ camp. | |
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Dust and a small amount of old rubbish from the Fyodor’s chram. | |
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An expensive serum purchased from the merchants from Laerdmor. | |
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The serum taken by force from the merchants from Laerdmor. Their blood is still on the phial. | |
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Document with information on where to create a guild. Sarmatin Alexander - you'll find him near Sarmatins' Tower in Trentis, Bendiriada Djveya - should be at the swamps in Alaril, Eurynta Somnus - graverobber at the Forlorn Settlement. | |
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A proof of your cooperation with the guards in Kemenac in catching a dangerous bandit. | |
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Eraf’s tooth that you knocked out. | |
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A juicy human flesh, slightly matted and slightly drained. Tiger’s delicacy. Carry the body to the orc’s cave. | |
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A detailed scheme of a hammer. Someone who’s designed it must have spent a lot of time on it. | |
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If Beris dies you have to make sure his family in Megroth gets it. | |
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A letter you’re supposed to hand to Darko or Varhorn. Aedan summons you to come to a meeting with Beris. | |
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A collection of old rusty equipment and tools. | |
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An ingredient for the hammer. You’ve killed a huge strong bear. Afliryc should be happy with the skin. | |
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An ingredient for making a hammer. Quite a piece chopped off from a treeture’s leg. | |
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An ingredient for the hammer. Thanks to this coal the fire in the forge will burn with a brighter fire. | |
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An ingredient for a hammer. Thanks to Veela you have another important thing that Afliryc asked you for. | |
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An ingredient for the hammer. It would be really stupid of you to drop it. The content smells terribly. | |
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An ingredient for the hammer. Lazurite is a metamorphic stone. The name comes from the blue color of the stone. | |
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An ingredient for the hammer. Aeugustahephium ensures that its rasin will work in the same way as the mysterious substance from the druids. | |
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Inside there’s Afliryc’s gold. It is supposed to help Rentor and Master Landau talk, if they weren’t too willing to answer your questions. | |
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It is a letter confirming the fact that you work for Afliryc. Perhaps it’ll come in handy in your talk with Landau. | |
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A small square signal mirror. | |
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Landau has marked the precise location of the bandits’ hiding place. | |
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You have recaptured a carriage full of ore from the orcs. You took one lump as a proof. | |
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A fur of a bear that Borghilda needs. | |
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You’ve settled everything so that the Imperials would think that the orcs have killed their soldiers. | |
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You’ve settled everything so that the Imperials would think that the tigers have killed their soldiers. | |
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Very clean crystal, usually of a white color. Sometimes they can be green and blue too. | |
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A variety of some baubles and a few coins. | |
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A gift for master Arcanegrean. | |
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A package with magical substance needed by the mages on Dmorther. | |
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Gold for Billy. | |
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A few words in kholds’ speech scribbled by a drunk khold. In theory - a document from the First One confirming First One’s innocence of the merchant Grondine. | |
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The core of the ice-eaters from Dmorther. An item needed by the wizards Malus and Alvan for their secret research. | |
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The heart of Soplitzovo - a powerful mass of ice researched by Malus and Alwan. | |
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A powerful venom of a Forest Spider. It’s precious. | |
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A statuette needed by the First One to celebrate some prayers. It cost you a fortune. | |
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A statuette needed by the First One to celebrate some prayers. Falsified in a genius way. | |
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A jar for the yuck you have to collect from the killed worms. | |
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The two statuettes that you got by killing Grondine. One is original, the other is false - but they look the same. | |
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A powerful medicine that might save the life of the khold in Kemenac. | |
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A very rare and difficult to made kind of artificial aragonite. | |
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Five thousand gold as a compensation for the table broken in the inn. | |
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A barrel of good pale khold’s beer. | |
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The skins for Rentor to sell. | |
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Gold for Rentor. | |
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1000 gold which the Secretary of Kemenac has assigned as a compensation for the broken table in the inn. | |
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Carry it to Darko Gnarl with greetings from Rentor. | |
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This tool will help you skin the bear with only minimal damages. | |
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A drug popular in Alaril. Used by the army of Haligard in unique situations. | |
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A very beautifully made beer mug with some ornaments. | |
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The content of the letter concerns the smuggler and his relations with the rascals. | |
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A heap of old weapons. | |
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Tools for the extraction of delicate minerals. | |
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Specials for the magical water. | |
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The phial for the secret substance from the druids. | |
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A plaque with a sign of a regular shape. | |
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The finger you cut off from a dead rascal. | |
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The tanner from Trentis is waiting for this parcel impatiently. | |
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A list of goods from the jeweler. Show it to the smith in Trentis. | |
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Carry them to the jeweler. | |
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Carry it to the smith. | |
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A beautiful, uncut stone of an astounding ruby color. Some jeweler might show some interest in that. | |
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Leila has advised you to find Simon who could be of a great help to you. You’ll find him right behind one of the city gates. When you’re walking to the port you must turn left before the Arena, walk through the gate and turn left into a small path. There you’ll find Simon. | |
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A classical barrel for the storage of various goods. | |
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A pearl of unique beauty. Incredibly precious. | |
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You can see that somebody fought here. You've found pieces of a document. It appears to be some kind of a plan. | |
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The tanner Telmys gave you an authorization to collect the goods from the storehouse in the docks. | |
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Bandit’s garments of one of the most important members of the Allokar’s band. | |
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The gunpowder thanks to which you’ll mine the tunnel and cut the way off for the bandits that will follow you when the city hall people will seize Helena. | |
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You’ve managed to kidnap Fibush. Hand him to Alto. | |
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The documents that might overthrow the governor of Trentis. The promise to pay Alocar a gigantic sum of money for getting rid of the nosy clerk from the capital. What caught Imperial attention were the huge sums for the purchase of… fish from Alaril. From an unknown supplier. [REQUIRED IN THE NEXT QUEST]. | |
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Key to Hartmann’s house, which you got from the whore in the brothel. You’d better keep it secret that you have it. | |
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A metal hand operated ram made by the smith Voberg in Trentis. Don’t throw it away, because it might come in handy when it comes to opening the door of the clerk. | |
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A navigation equipment used in sailing and astronomy. [You can sell this item in the shop]. | |
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A little bit of an expensive tobacco of poor quality. [You can sell this item in the shop. Unfortunately you can’t smoke it on your own]. | |
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Illustrated! [You can sell this item in the shop]. | |
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Made of rye, Taernian. [You can sell this item in the shop]. | |
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An exquisitely well-preserved coin from the old times. [You can sell this item in the shop]. | |
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The papers concerning various business transactions | |
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This is the substance responsible for killing off the fish. | |
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You’ve joined the bandits who have kidnapped Helena. Try to contact them. Perhaps the people in the inn might have heard about something... | |
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First quality strong mead. [You can sell this item in the shop]. | |
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Normal eggs, just slightly smeared in hen’s shit. [You can sell this item in the shop, but who needs eggs nowadays?]. | |
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Ornamented stilettos, knives and a short sword [You can sell those items in the shop]. | |
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A quite precious glass. There are some ornaments carved in its surface. [You can sell this item in the shop]. | |
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One of the five artifacts needed for breaking Alkaazar’s Stamp and summoning the ice dragon Valdarog. | |
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One of the five artifacts needed for breaking Alkaazar’s Stamp and summoning the ice dragon Valdarog. | |
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One of the five artifacts needed for breaking Alkaazar’s Stamp and summoning the ice dragon Valdarog. | |
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One of the five artifacts needed for breaking Alkaazar’s Stamp and summoning the ice dragon Valdarog. | |
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One of the five artifacts needed for breaking Alkaazar’s Stamp and summoning the ice dragon Valdarog. | |
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The key thanks to which you can pry the Alkazaar’s Stamp and enter Valdarog. | |
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The documents that might overthrow the governor of Trentis. The promise to pay Alocar a gigantic sum of money for getting rid of the nosy clerk from the capital. What caught Imperial attention were the huge sums for the purchase of... fish from Alaril. From an unknown supplier. The documents were copied by the forger Guido. | |
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You’ve agreed to help the governor’s people find Helena. Contact them. | |
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A permit to leave the prison in the City hall | |
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The invalid trade contracts of the woodcutters from the forest in the Region of Trentis. | |
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It fits to some room next to the bandits’ hiding place in the forest. | |
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The money is locked in the casket. Only Felix and Nanra know how to open it. | |
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A scrap of paper on which Kharrah has made a note whether you’ve repeated the formula correctly or not. | |
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A collection of precious advices for the followers of Stone Spirit translated to the speech of the Imperium. 1. What the Spirit had established the khold shall not change, and if he had done so in his stupidity, he shall return to Stone's Will immediately. Even if the khold was dying, be it so. 2. Only a reason as sharp as an axe can fully grasp Stone Spirit. 3. Steel and fist and not deceit and rotten gold lead to Truth and Power. | |
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A pouch with the drug for the Secretary of Kemenac. | |
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Precisely prepared wolf’s skin. [You can sell this item in the shop]. | |
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A human bone taken from the skeleton found in the orc’s forest. | |
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Some powders, pouches, bottles, iron scraps, some herbs, and even a blood sample - that’s all what those green monsters had with them. | |
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Aedan has borrowed you his safe conduct letter. Now you can move through Kemenac freely. | |
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Carry the bear’s head to Belenos as a proof of Tadaus’s death. | |
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This should be enough of a proof for Belenos. | |
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An empty barrel after some booze. A proof for Herevald that you’ve broken up the booze dealers. | |
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Having his head and knowing someone who might get some information from the dead you might find out whether Jahemn was lying or not. | |
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A confirmation for Herevald that the writing was untouched. | |
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The series of books that Deon devours. | |
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Less efficient source of Stone blocks. | |
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More efficient source of Stone blocks. | |
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The barrel with very old and very precious liquid. Lesgar has promised to give you some stones for the development of your guild. | |
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Less efficient source of Planks, needed for the development of the Guild. | |
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More efficient source of Planks, needed for the development of the Guild. | |
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A young animal needed by Dilleg. | |
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Less efficient source of Iron, needed for the development of the Guild. | |
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More efficient source of Iron, needed for the development of the Guild. | |
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Inefficient source of Iron Ingots. | |
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The most efficient source of Stone blocks. | |
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The source of crystals needed for the development of the Guild. | |
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The least efficient source of feed for animals in the Guild. | |
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A potent mineral required by Zohar. | |
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How to use: drag on the model of your character in inventory. | |
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How to use: drag on the model of your character in inventory. | |
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A leather scourge with studs and hooks at the end of the straps. | |
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Haunch of the horned champion Yoko - a delicacy for Izdirul Althi who has access to a great number of Planks. | |
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A mysterious arrow found by the corpse on the Frozen Lake. You can see by the craftsmanship that the arrow is imperial. | |
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Imperial sword. Enna lost it in one of the caves at the Frozen Lake. | |
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Allows you to melt rares into essences. | |
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Allows you to place stones in items. Item unavailable | |
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Allows you to change the appearance of items. | |
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Allows you to recharge equipment. | |
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Item required for the ritual. | |
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A little red ball given to you by the ghost of the king of Vorlings. When you try to throw it away it only starts floating around you. | |
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A little green ball given to you by the ghost of the king of Vorlings. When you try to throw it away it only starts floating around you. | |
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Allows you to change the color of your equipment. | |
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A sack not belonging to Billy and yet found among his sacks that were transported to the city. Evidence for Billy's theft. | |
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Marcela had a baby with the captain of the guards in Trentis. Seems she wasn't too happy about it. | |
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A big announcement with the sentence on Marcela. No longer in force. | |
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Emily confessed that her father, Billy, molested her when she was a little girl. | |
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You've talked to Naissa, she was clearly mad. She cheated on her husband Regen with Marco. Most probably Regen was killed, but his body has never been found. The mad woman said something about a forester's house near the forest. | |
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Murder weapon. Using this weapon Marco took the life of the husband of the woman he slept with. The woman went mad after that. | |
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A poison from Donald. | |
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The citizen, aware that he had no choice, reluctantly left the appropriate sum of money in the house. | |
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Gold hard-earned by the citizen. | |
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A sealed letter from Belenos to his agent. | |
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Entrails taken from a dead mantis. | |
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This head will serve as a proof to Herevald and his soldier that the monster is dead. | |
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You take Donald with you so justice can be served. | |
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This piece of paper explains how to handle the corpse of a mantis to extract precious minerals. | |
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A purse stolen from the steersman. Contains 10 coins. | |
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A report for Talliard. It concerns the tower at the Icy lake. Contains information on the Robber. | |
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A patrol note for Talliard. Information on the cave to the north of Icy Lake. Contains info on the dangerous specter you have defeated. | |
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The smallest lute you've managed to find. | |
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Average lute. | |
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The biggest lute in this part of the world. | |
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By administering this concoction you'll be able to recognize Gurnar's descendants. | |
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A spike from a giant Lempo that attacked Hjell at the tower. It might be worth some money for a collector | |
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The head of a Troll that attacked Trrun at the cave under the waterfall. You're sure to find a buyer for it somewhere around. | |
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A chopped off head of a descendant of Gurnar. The eurynths will use it to summon an ancient general and get to the underground of Harblud. | |
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Remains of a Vorling. | |
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Spirit for harsh cold | |
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An energy residue from Dmother. If used in the proper configuration they allow speaking with long dead Vorlings. | |
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An energy residue from Dmother. If used in the proper configuration they allow speaking with long dead Vorlings. | |
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An energy residue from Dmother. If used in the proper configuration they allow speaking with long dead Vorlings. | |
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A Vorling chieftain's soul, his hatred will open the gate to Angvalf-Htaga's prison. | |
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The heart of an ancient demon from the depths of Harblud. Take it to the eurynths so they can study it. | |
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Loot taken from a traveler on Dmorther. You might know someone who'd be interested in it. | |
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An energy residue from Dmother. If used in the proper configuration they allow speaking with long dead Vorlings. | |
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On Dmorther Massif you can use a pickaxe to crash ice or skulls. | |
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The man who hit you on the head, imprisoned you and stole the artifact. | |
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Apparatus needed by the Eurynths. | |
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A magical ingredient needed by the Eurynths to experiment on the artifact. | |
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The body of a man who ambushed you with his band in the cave. | |
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A letter from the Eurynths addressed to “a high-ranking official in the imperial garrison”. | |
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A skull with two front teeth missing. [If you don't need it any more you can throw it away]. | |
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A skull with two side teeth missing. [If you don't need it any more you can throw it away]. | |
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A skull with two front teeth and one back tooth missing. [If you don't need it any more you can throw it away]. | |
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A skull with a front tooth and two back teeth missing. [If you don't need it any more you can throw it away]. | |
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My Love! I do not know when we will see each other again but it is not going to be soon. When this all ends I will take you from this reeking country and we will live near Taldor, just by the capital. I hope you are guarding our treasure good. There is one more thing for me to do. That is why I am writing this letter, because maybe... [THE LETTERS ENDS HERE. SOMETHING STOPPED THE AUTHOR FROM FINISHING IT]. | |
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A remarkable stone taken from the head of a dragon. | |
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Traveling cloths that will let you look like an unarmed traveler - a great bait for the bandits. | |
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You can convert 100 of those to 1 platinum. How to use: drag on the model of your character in inventory. | |
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Document allowing you to enter the bandits' cave on Dmorther. | |
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Robbed belongings. Bring it back to Vinebruck. | |
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The head of a Traveler from Dmorther. | |
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An organic liquid ordered in the capital and used for research. | |
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A sealed envelope with a letter from Desmond to the quizrah dealers. | |
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Houston's given you a piece of cloth that the arsonist tore off on a thornbush. | |
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A unique shell found in the sailor's berth. It may help you find the place where the thief hides his fortune. | |
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A document with the information that the chief supplier of quizrah, Alfred Melnick, will soon be coming to Trentis. Show it to Kadri or Desmond. | |
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A couple of gold coins given to you by Desmond to hire a boat from Flavio in the port. | |
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Deliver them to the slaves on Talhal's ship so they can free themselves and start a mutiny. | |
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Deliver it to the slaves on Talhal's ship so they have the strength to start a mutiny. | |
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You got it from Darco together with the equipment for the prisoners. | |
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Taken from the ship. | |
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Fish so poisonous that all the other species died in that area. | |
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Your bait for the poisonous fish. | |
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Take it to Desmond | |
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Take it to Desmond | |
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Take it to Desmond | |
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[You can sell this item in a shop]. | |
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Key made of a strange metal. The smith might be interested in this. | |
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Taken from Vicus's bed. But why would you do that? | |
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The latest entry says that he went to get some specimen from the swamp, heard a bang and saw a flash, like a thunder. He sensed a sizable amount of power from a package and took it to examine it later. | |
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[You can sell this item in a shop]. | |
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It's an order for a special, atypical alchemical bulb that is to be delivered to the port. Found in Vicus Angevis's cellar. | |
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[You can sell this item in a shop]. | |
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Required to activate the Idol of Vaalduz. | |
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It's a component of the Lodge wizards' device. There's something written on it: The color of cloudless sky is friendly. | |
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It's a component of the Lodge wizards' device. There's something written on it: Turns bloody when used correctly. | |
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It's a component of the Lodge wizards' device. There's something written on it: Will work only with the friendliest of colors. | |
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A mysterious device found in the remains of the undead who stole the weapon chest. | |
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Spider muck. If you don't need it you can throw it away. | |
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Perfect to melt the ice from the inside if you can make enough cracks to pour it there. | |
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Perfect to make cracks in the ice or in something hard. | |
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Perfect to enlarge a hole in the ice block if you can stick something in it first. | |
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From Sorsa Kavedi. | |
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Found on a corpse. | |
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The last of the three chest. Required in episode two. You can keep it at Simon's until then. It'll be safe there. | |
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Special instructions concerning enchanting the amulet. You understand nothing of it, but a knowledgeable mage should have no problems with it. | |
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Gold earned by mining and selling quasarite. There's a lot of it. | |
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Things stolen by Birsky. | |
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A fragment of the map leading to the Tree. | |
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A fragment of the map leading to the Tree. | |
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Dear Ralink, Landau let me go, so I'm on my way to the grotto. I'll need one more book to complete my research. I ordered it from Simza. Pick it up, pay 5000 gold and bring it to me at the grotto in the southern cave just next to the area by the castle. At the time you read this I should already be there. Hurry. Rufus Adelveig. | |
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A fragment of the strange monster who killed the boy at the Crossroads. Now you're sure there's something strange going on in the area. You think that Aegustahephium might know something more about the wooden paw. | |
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Project Laboratory part 8, or how to control the Puppets for better safety. A Puppet bred on the Puppet Master can be very beneficial for the project if controlled correctly. Otherwise it'll cause only damages and destruction. This book will tell you how to avoid those nuisances. | |
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All is ready! I only need to get that book from Simza to understand how to improve control over the Puppets and I can begin rebuilding the Laboratory, but I should be able to control the Puppet Master even without it. A glorious future awaits Alaril when I discover the mysteries of his past. It's time to go to the marsh, to the Master. | |
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A formula found on Adelveig's table: Summoning the Imprisoned One: Two bat souls. Five undead souls. Four reptilian souls. Source of Existence. | |
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An artifact found on Adelveig's table. You might need it. | |
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This item will let you summon the Imprisoned One at the right moment to help you in combat. | |
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A powerful magic item. Magicians, witches and merchants might be interested in it. You can get a lot of gold for it. | |
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List of Spies on Utorian payroll. An item desired not only but Utor, but also by the counter-espionage services of the Empire and the Army of Taern. | |
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Let's you travel to Southern Alaril. When the quest Over the border is done it will be replaced with an emblem. | |
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A flask with a liquid which, when drunk, will allow the user to breath underwater for a long time. | |
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Alchemy of Gold - a bar needed to make a gold bar. | |
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Alchemy of Gold - a bar needed to make a gold bar. | |
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Alchemy of Gold - a bar needed to make a gold bar. | |
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Alchemy of Gold - created by transmuting an iron bar, a lead bar and a copper bar using a catalyst, an Alchemist is needed for the transmutation. | |
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Alchemy of Gold - an item needed to allow the Alchemist to transmute the bars into gold. | |
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Alchemy of Gold - an item needed to make an iron bar. | |
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Alchemy of Gold - an item needed to make a lead bar. | |
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Alchemy of Gold - an item needed to make a copper bar. | |
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A gift for Landau from his business partner. You have no idea what's inside. | |
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Prices: 2 gold for %##, 1 gold for long [censored], 10 gold for [censored] and [censored] with [censored]. A second girl free. Special prices! Only for members. Come to Madam Grace! The cleanest girls in Haligard, the most beautiful in Trentis. | |
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Sayev, the same meeting place. By the castle. I got the money. I'm waiting. | |
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Sayev! Get this thing with Landau done. I don't want to hear any more about those Constructs. This is your last chance! If you fail. You will be no more! Oldinger | |
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Two safeguard systems. Inner and outer. Outer: sentries. You can deactivate them by using the Console. You need a Cell. Charge it up in the Generators and turn on the console. Inner: power block. A device powered with aragonite extract. There's an extractor next to it. Put the aragonite into the extractor, wait a moment, take the extract and put it into the power block. Do it in every hall. That will weaken the machine. | |
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My friend! All is ready for you arrival so do not linger any longer. I've gathered all the materials so you can start working at once. Avir | |
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Diptera's acid gland. | |
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A crystal needed to produce energy cells. | |
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A liquid needed to produce energy cells. | |
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A wire needed to produce energy cells. | |
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Iron needed to smelt tough steel bars with which Qamdak can make parts of his boat. | |
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Steel bars needed by Qamdak to build the boat. | |
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A sprayer with Dipterae luring agent. | |
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Fur ready for putting on the rudder and caulking the boat. | |
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You can trade them. | |
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Seed of many qualities. One of them is a beneficial effect on the voices of singers (especially the higher notes). | |
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A precious root extracted from amorpha. The paste made of the root helps singers preserve their wonderful voices. | |
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Extremely tasty and unattainable in Haligard rum from O! island. Valued especially highly by all sorts of scum, thugs and pirates. | |
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In order to get to the lower level, you have to gather Assistants with the appropriate key-symbols that can be seen on the panels over consoles. Then each Assistant places his symbol in accordance with the sequence shown over the consoles, and if everything is done properly, the entrance to the lower level will open. Wrong sequence will cause the consoles to reset. | |
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Extremely rare and sought-after by mages. Try exchanging it for something with Master Arkanegrin. | |
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You need the help of a Insect Guide to read this map. You can find him in one of the insect caves. Symbols on the map indicate that it leads to the cave of a huge insect. | |
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A key that emanates power. That's what the Scatterbrained Spellcaster is looking for. | |
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Edwin Hlokk has given you this recipe for a pet as a reward for your kindness. The recipe will be available when the work on non-guild pets is complete. | |
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Rafi Linde has given you this recipe for a pet as a reward for your kindness. The recipe will be available when the work on non-guild pets is complete. | |
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Anna Belevin has given you this recipe for a pet as a reward for your kindness. The recipe will be available when the work on non-guild pets is complete. | |
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A coin minted by the Imperial mint. You can use it to pay for various services and items within the Empire of Haligard and their protectorates (The Protectorate of Alaril). | |
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A document entitling you to a free pet from Slave Trader or Pet Trainer. | |
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The proof of completing the first task and permission to start the second one. | |
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The proof of completing the second task and permission to start the third one. | |
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The proof of completing the third task and permission to start the fourth one. | |
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The proof of completing the fourth task and permission to start the fifth one. | |
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A half-product used in various recipes. There are many ways of producing the Amaranth element. | |
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A half-product used in various recipes. There are many ways of producing the Anthracite element. | |
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A half-product used in various recipes. There are many ways of producing the Cyanic element. | |
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A half-product used in various recipes. There are many ways of producing the Vermilion element. Item unavailable | |
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A half-product used in various recipes. There are many ways of producing the Bronze element. Item unavailable | |
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A half-product used in various recipes. There are many ways of producing the Sulfur element. Item unavailable | |
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A half-product used in various recipes. There are many ways of producing the Crimson element. Item unavailable | |
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A half-product used in various recipes. There are many ways of producing the Cobalt element. Item unavailable | |
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A half-product used in various recipes. There are many ways of producing the Malachite element. Item unavailable | |
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A half-product used in various recipes. There are many ways of producing the Silver element. Item unavailable | |
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An item of unusual power. Used for creating various things. Some basic glyphs can be merged into one, more powerful, apprentice glyph. | |
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An item of unusual power. Used for creating various things. | |
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Item unavailable | |
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Item unavailable | |
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Item unavailable | |
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Item unavailable | |
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Item unavailable | |
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Item unavailable | |
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Item unavailable | |
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Item unavailable | |
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Corpse of an adult specimen. Take it to Zohar in druids' village. | |
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Take the drowned dead to Zohar. He will make a fishell poison out of it. | |
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Plant the poisoned cods on the ship to weaken fishells. Only then will you be able to face them. | |
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You can use the net you have found in the shipwreck to catch a young fishell. | |
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Caught in your trap. Take it to Zohar | |
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The letter to Ibtissam, written by Zohar. Ibtissam has rented a room in the inn. | |
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On this piece of paper Ibtissam has described the reason why he cannot help Zohar with the recipe for free. It is something about a very expensive ingredient. | |
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A magical mug with a lid, owned by a traveling wizard-merchant. Fill it with khold beer to continue the magic. | |
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A magical mug with a lid, owned by a traveling wizard-merchant. You have filled it with khold beer. Take it back to the owner to continue the magic. | |
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With great effort you have finally managed to create this device. If Zohar puts it together, it will be possible to break the spell on the alchemist. | |
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A token needed to get a gambling task from Sharper. | |
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Mushrooms that grow only in giants' caves. Reni, the herbalist from Beirn, might need them from time to time. | |
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What remains of a Haligardian soldier who died fighting Vorlings. A magical artifact used to summon Selena. From the gossip you have heard you deduce that when you get Haligardian Bones, a Haligardian Hand and a Haligardian Skull, Halagar of Beirn will tell you how to summon Selena. | |
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There is a list of ingredients on the margin of the scroll:- 8 Basic glyphs- 4 Apprentice glyphs- 150 flasks of life- 40 flasks of strength, 55 flasks of power, and 10 flasks of destruction- 70 flasks of mana- 35 amaranth elements | |
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There is a list of ingredients on the margin of the scroll:- 8 Basic glyphs- 4 Apprentice glyphs- 150 flasks of life- 55 flasks of stamina, 40 flasks of power, and 10 flasks of destruction- 70 flasks of mana- 18 anthracite elements | |
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There is a list of ingredients on the margin of the scroll:- 8 Basic glyphs- 4 Apprentice glyphs- 150 flasks of life- 40 flasks of knowledge, 40 flasks of dexterity, and 10 flasks of destruction- 70 flasks of mana- 10 cyanic elements | |
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INFERNA1. Redwood beam. 1000 pieces. Mattey has special axes. He will give them to you for free. The redwoods grow on the meadow.2. Resonator: you need 1000 bars of tempered andilunir. You can find them under Beirn.3. Lens. You can get the lens from Selena at the cemetery. It is broken. You have to gather 5 lens fragments. Halagar knows how to find Selena. | |
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A fragment of inferna lens. | |
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A key needed to find the coal-wagon. | |
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Coal-wagon for the melting machine. | |
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Sprayer fragment. A mysterious Vorling artifact. Might have something to do with the device on Dmorther Mountainside. | |
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Quest version. | |
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Ther Horh. Warden-storeman.6 wheels transported to below the bridge on the Icy Lake. Another six unaccounted for. One of the carriers has not brought them. He is known for his drunkenness and was seen in the cave behind the waterfall. Check it.Glowing lichen has been seen there. Spray mudmint to reveal the item. | |
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Cannon frame: - 8 redwood beams - 4 auxiliary chains - 4 beam reinforcers [DIFFICULT TO UNDERSTAND SCHEMATICS AND DIAGRAMS. A JOB FOR A SPECIALIST.] | |
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Ther Horh. Warden-storeman.Spare barrels are hidden in the cave over our lower garrison. Spell required to reveal the hiding place: Vorling with a sword in hand,Travels through a frosted land,Sights a beast he tries to chase,That'll be his resting place.Enter the code with RUNES ON THE WALL.There is a teleportation spell cast on the barrels. If you have the amulet, you can transport them to yourself at any time. BRUTE FORCE RISKY! ENTER THE CODE! | |
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Wheels needed to rebuild the cannons. | |
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Crampons needed to go though the glacier to Dmorther. | |
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Ali is dead. Deliver this to Ibtissam for him. | |
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A book depicting the history of a Vorling shaman named Lugus who ruled this erstwhile fortress. It contains also a description of unusual magical devices. | |
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Explosive with demolishing power set to obtain granite from the giants' caves on Dmorther Mountainside. | |
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Granite obtained from caves on Dmorther. | |
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Used to blow up the stairs used by Morana's fanatics to get to the palace to protect her. | |
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A memento of Dmorther massif's eventful past. Required to summon Selena. Beirn's mayor - Halagar - should know more. | |
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A femur of a Haligardian soldier who died fighting Vorlings. A magical artifact used to summon Selena. From the gossip you have heard you deduce that when you get a Haligardian Hand, a Haligardian Skull and Haligardian Remains, Halagar of Beirn will tell you how to summon Selena. | |
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What remains of a Haligardian soldier who died fighting Vorlings. A magical artifact used to summon Selena. From the gossip you have heard you deduce that when you get Haligardian Bones, a Haligardian Skull and Haligardian Remains, Halagar of Beirn will tell you how to summon Selena. | |
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What remains of a Haligardian soldier who died fighting Vorlings. A magical artifact used to summon Selena. From the gossip you have heard you deduce that when you get Haligardian Bones, a Haligardian Hand and Haligardian Remains, Halagar of Beirn will tell you how to summon Selena. | |
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A Haligardian memento from the Vorling wars. Leber has been instructed by the capital to collect them. | |
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A Haligardian banner from the Vorling wars. Leber needs it. | |
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A memento from Haligardian-Vorling wars. Leber needs this item. | |
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A memento of Dmorther massif's eventful past. Required to summon Selena. Beirn's mayor - Halagar - should know more. | |
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A memento of Beirn's eventful past. Required to summon Selena. Beirn's mayor - Halagar - should know more. | |
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A memento of Beirn's eventful past. A magical artifact used to summon Selena.From the gossip you have heard you deduce that when you get Haligardian Bones, a Haligardian Hand and a Haligardian Skull Halagar of Beirn will tell you how to summon Selena. | |
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A grindstone needed by Verstein of Beirn to work. | |
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The runes on the scroll indicate that animal training tips are contained within. Show it to Bedisa. | |
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The runes on the scroll indicate that item reinforcing schematics are contained within. Show it to Alchemist Temdin. | |
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A book found on fanatics from Beirn dungeons. The first page is adorned with a poem:Wronged in a time long past,Her time has come again at last,Blood seeps from the mountainside,White Lady's back - prepare to die. | |
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The echo of the last order the dead soldier had heard before he died. It is impossible to determine if he was a Vorling or from Haligard. | |
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What remains of a will-o'-the-wisp. | |
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Strangely tanned abdomen. Looks like it, but it's almost perfectly transparent and very durable. | |
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Very precious and sought-after lamp. You can sell it to Verstein, Landau, or Humboldt. Each of them will offer a different price. | |
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Unfortunately, your inept actions in the forge wasted all the gathered resources. You can give this junk to Verstein. | |
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A skin made of tanned tick abdomens. Ideal for transporting various liquids. In this case - harpy tears. | |
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Very rare plant that can be found in some frozen lakes. It can only be found underwater. It has green and dark green leaves, with stems as long as a man's arm. | |
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The fruit of a mountain plant. Conical sac with flat, brown, with pinnately-veined seeds. | |
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An elixir that is supposed to make Windbag copulate with cows and breed young calves. | |
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A marten trained by Stasek. She can steal eggs from bird nests. | |
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An egg taken from a lesser hawk nest. | |
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INFERNA4. Coal-wagon. Smith of Lugus has the key to his storeroom with a coal-wagon in it. The key is broken. Gather all 5 fragments.5. Sprayer. The sprayer has been broken by a champion Hawk into two pieces. Retrieve them.Remember about Inferna fuel. You can find it in Beirn Dungeons. You need 12 barrels. Remember that the machine will start working immediately. Be ready! | |
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An egg that has been cracked while being removed from the nest. | |
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A sack with 25 Vorling Pennies. 100 Vorling Pennies make 1 Vorling Ducat. | |
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A sack with 50 Vorling Pennies. 100 Vorling Pennies make 1 Vorling Ducat. | |
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A sack with 100 Vorling Pennies. 100 Vorling Pennies make 1 Vorling Ducat. | |
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A sack with 200 Vorling Pennies. 100 Vorling Pennies make 1 Vorling Ducat. | |
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Substance used to control power when upgrading equipment of rank XI. | |
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Substance used to control power when upgrading equipment of rank XII. | |
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In the pouch there is 200 000 gold to break the spell on the alchemist. Even if Ibtissam is rewarded from a different source and you take the gold for Joanna for yourself they will still be used to break the spell on the alchemist after all...? | |
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There is 200 000 gold in the pouch. You have played it smartly. You have got the money from Joanna to break the spell on the alchemist, but you have also managed to outsmart Zohar who, not knowing about your plans, paid Ibtissam for the work. If Joanna does not find you you will have a nice sum of money for yourself! | |
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You don't like riddles. You prefer crowbars. | |
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Drag and drop it on your character, just like a potion, to reset skills and stats. | |
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Part of a sentry. Go to Frahlump, he'll know what to do with this. | |
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Teleports you to Trentis. It's working on yellow and green regions. Drag and drop it on your character to use it. | |
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Increase your exp gained during fights by 50% for 30 minutes. Drag and drop it on your character to use it. | |
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Give it to someone you like. | |
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A stone the trainer told you to bring if you want him to train your pet. | |
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You have no idea what it's for. You'd better ask an expert. | |
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Dynamite with long fuse. You can use it to blow up the rock with lazurite. | |
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A very sharp axe that you have to use to chop off a piece of wood from a treeture. | |
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Lure a bear to the cave with fish. | |
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Using this item, you can finish the construction of the teleport in worm burrow. | |
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Afliryc managed to take care of the find. He built a teleport for you. | |
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Water extracted for you by Veela. Collect some of them and Veela will select the best ones. | |
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Increases item durability during enhancement. | |
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Increases the chance for mega-enhancement. | |
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A coin that is only used in Beirn. The authorities and administration of the Haligardian Empire at best ignore trying to use them. However, some greedy official might try to confiscate them so it's better to use them only in Beirn. | |
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A pass allowing you to participate in events. | |
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The remains of an insect, scraped from your sole. Throw them into the fire on Billy's field or get rid of them. | |
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A bottle of the famous moonshine known as apple juice. Reportedly, it is very popular with the locals. Sell it to someone on the market in Trentis. | |
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A normal apple. Looks healthy and tasty. It's a shame it'll be wasted on a vote. Eating or making moonshine would be much better uses for it. | |
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Lempo bait | |
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Lempo bait | |
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Lempo bait | |
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The corpse of a lempo alpha. It's very rare. Ask Berer, he might want to buy it. | |
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Ripped from the guts of an undead, you can use them to summon the Watcher. Put all the remains you found at the center of the settlement. | |
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I've got what you need. Ruins behind gypsy camp. Or... A picture of shopkeeper Issa from the travelers camp lies next to the letter. | |
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Crowbar like any other, can be used to open other people's chests. | |
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A key found in Gopher's tent. You can use it to open his chest. | |
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...I have everything except the Observer. I'd have gotten him the last time if that bloody wizard didn't interrupt me. Nevermind. He's not around any more, I can take care of the Observer. People say he's bloody tough, but it can't be worse than three dybbuks at once. | |
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This powerful monster hovers above the village like a storm, chained by absolute magic whose effects will be visible for a thousand years or more. In order to lower it the earthly plane and kill like an ordinary beast, one has to slay one of each kind of walker in the village and place their remains in the center of the pentagram in the middle of the village. | |
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A very rare description of spells and charms of elemental magic. Very precious for mages. | |
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Unconscious girl that you have to deliver to Akan. | |
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The letter is sealed. You'd rather not look at it without Petr's permission. | |
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Balak's order | |
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A magical sword from Trifkin meant to be a bait for Koshovy. Contains a magical localizing device. | |
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A signaling device given to you by Trifkn, you can use to to call the Alarilian border patrol. | |
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Coconuts for cocofans. | |
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Magical tracks that lead you to Koshovy's hideout. | |
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A plate from wizard Garsum that you can use to open the spot to put the remains of magic and get to the library of Claudius. The place where you have to put the plate is near the gate to the library | |
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A strange book. You don't really want to look inside. | |
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Something about creating the essence from nothing. | |
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You don't understand a word. | |
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Old, damaged book. You can see that it isn't worth much. Time and the wraiths of the library weren't kind to it. | |
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A cannonball used to defend Trifkin's Island. | |
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A bucket of water you can use to extinguish the fires started during the raid on Trifkin's Island. | |
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Material that you can use to rebuild the houses destroyed by the Pantaricks on Trifkin's Island. | |
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The key with which you can show Barbarella the works of the damn. And while doing so, kidnap her. | |
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A document with a list of reagents that were to be delivered to Trifkin's Island: 9 chests of spirit, 15 sacks of remains of magic, 8 vials of dryad tears. | |
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The books are lying around, you have to put them neatly where they belong in Trifkin's Tower. | |
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Find as many as you can and you will be rewarded. | |
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A strange, metal ring with unusual, blue, uncut stone. It looks very old. | |
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Payroll (Khemenak):- Tony - Mephis- Sulog- Bud (...)- (...)-Rent (...)- Ala (...) Gua (...)Suppliers:- Sana- Alva (...)- Lower Khem(...)(the note is torn and barely readable) | |
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A normal, carnival mask. You can make out a small signature in its corner: Rentor. | |
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A key that emanates power. | |
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A normal bottle of booze. Kimerul needs it for his memory elixir. | |
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A barrel to be loaded on the ship. | |
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A useless pearl produced by clams of the Pteria family. | |
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Inside an intricate frame, there is a stone that emanates power. | |
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An elixir that will most likely return your memory to you. | |
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Ingredients:- Asphodelus L..... ....- ....isma...kura- Hibiscus anat....cus- ...marten...is cal....us Div...e between test tu...s. Mix, keep o...r fire at level 0. Turn to l...ls: - both aqua circul... two, - aqua triangl: one. - gas t...e level one.(WA...G!!! turn sl...ly!!!) | |
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Utorian ship. Boss instance. | |
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A notebook you found among the Utorian corpses in the forgotten chamber of Adelveig's Laboratory. | |
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The bill says that the charred victim had received a small sum of money from Lesgar just before he died. | |
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A magical ring that protects you during teleportation to an admiral-class Utorian ship. | |
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An order found on the corpses of Pat's killers. Elena's name is on it. The order is written in a very characteristic handwriting. | |
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Evidence for the court. The old Grunberg's handwriting sample. | |
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Evidence for the court. The young Grunberg's handwriting sample. | |
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The nightingale sings it song There will be battle here before long The lily blooms in the dark of night Utorian scum we're about to fight The dragonfly predicts their doom Roses shall be put on their tomb | |
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An Utorian book containing the key to the coded messages. Unfortunately, it is damaged and therefore useless. | |
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I have made contact with one of Petr's men. He is kind-hearted and suspects nothing. Soon, I'll join the team from the lighthouse. Then, I will send more information about their movements and plans. Praise the Hegemon. | |
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A book used by a wizard enchanting the fence of de Vries estate with electricity. | |
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A hammer from the courtyard of de Vries estate. | |
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A cutter from de Vries estate. | |
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Water from de Vries estate. | |
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A substance left by the workers in de Vries estate. | |
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A sapling left by the workers in de Vries estate. | |
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A white powder is pouring out of the packet. It is most probably Treantubullus Archiensis - a strong drug. It is better not to have it. | |
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A drink favored by Edgar Daeldre when he chills in the Rockburst. | |
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A drink from the deepest tunnels, it looks and smell like fermented coal. | |
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He's barely alive. He must return to water as soon as possible. | |
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Strange runes and symbols make a mysterious pattern. You need someone who can read it though. Start with the druids. | |
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The margins contain a list of ingredients:- 10 Seeds of Power- 8 Basic Glyphs- 4 Apprentice Glyphs- 150 Flasks of Life- 80 Flasks of Knowledge and 80 Flasks of Dexterity- 14 Amaranth Elements- 8 Anthracite Elements- 6 Cyanic Elements When you have everything, go to Heremon. | |
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Some dry twigs to throw into a fire. | |
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Evidence for the court. Grunbergs' secretary's handwriting sample. | |
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The formula from Azaria. Summoning the Imprisoned One: Two bat souls. Five undead souls. Four reptilian souls. Source of Existence (ask Azaria!). Mix together with the recipe itself. | |
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Dust to be thrown on Eilir's grave. | |
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Key to the engine room. Edgar will know what to do with it. | |
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Seimhi that you have to mix with the Fogging Concoction and give to the wounded Commander. | |
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A key to the engine room of a commander-class ship. | |
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Go to Riff in Trentis and try to exchange it for something valuable. | |
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Riff in Trentis will give you some gold for it. | |
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Zbierz ich jak najwięcej, to może spotka Cię nagroda. | |
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Posiłek w dziczy. Mało pożywny, ale potrafi uratować życie. | |
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Wydarta z jakiejś biednej istoty potrafi uraotwać życie, kiedy nie ma nic innego do jedzenia. | |
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Ślady po wilkach, które zagryzły żonę Brenana. | |
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Kieł znaleziony w zwłokach żony Brenana. | |
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Wnętrzności trolla, które mogą zaspokoić głód. Wyjątkowo obrzydliwe, ale pożywne. | |
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Wnętrzności dzikiego zwierza, które pomogą zaspokoić głód i przyspieszyć gojenie ran. | |
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You need it to enter the palace. | |
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Wine as sweet as your lips Valentine's Day 2017. | |
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Valentine's Day 2017. | |
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Valentine's Day 2017. | |
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Valentine's Day 2017. | |
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Valentine's Day flower needed for the bouquet. You can only gather 5 and the bouquet requires 10. Find someone so you can finish the bouquet together. Ask Master of Ceremonies for more info. | |
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Giant Valentine's Day bouquet made together with your partner. Valentine's Day 2017. | |
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Thank you for the beautiful bouquet. Your Valentine. Valentine's Day 2017 | |
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You can get this item from hard groups during Valentine's Day. Master of Ceremonies will exchange it for psychoexp during the event. | |
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A Piece of Power, all that remains of ancient Vorling magic. You're certain that someone will be interested in it. | |
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One of Morbus's sentry glyphs. It's lighter than it looks. It seems to be sucking heat from its surroundings. | |
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One of Morbus's sentry glyphs. Pleasantly warm to the touch. | |
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One of Morbus's sentry glyphs. It's heavier than it looks. You feel a slight tingle when you touch it. | |
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A rotting and swollen corpse covered with festering boils. You have to burn them to prevent the disease from spreading. | |
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This unstable crystal emanates a lot of heat. If you gather enough, you could start a chain reaction. Transport them carefully. | |
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You've written down the old man's ramblings. He was saying something about some altars... No, it doesn't make sense... Heads? Demonic lymph? Where can I get all that? Asphodel fruit... It shouldn't be that hard. And the ducats. Nothing in this world is free. I'm not even sure if what he said made any kind of sense. And that number - 7... Maybe there's someone else who knows something more about the altars. | |
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The oar that will bring peace to the soul of the drowned man from the forest with ruins. | |
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The oar that will bring peace to the soul of the drowned man from the area around Lesgar's inn. | |
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The oar that will bring peace to the soul of the drowned man from the plateau. | |
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The oar that will bring peace to the soul of the drowned man from Beirn. | |
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A bucket of water. It'll bring peace to the soul of the firestarter from the forest with ruins. | |
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A bucket of water. It'll bring peace to the soul of the firestarter from the area around Lesgar's inn. | |
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A bucket of water. It'll bring peace to the soul of the firestarter from the plateau. | |
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A bucket of water. It'll bring peace to the soul of the firestarter from Beirn. | |
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A coin stolen from an orphan. It'll bring peace to the soul of the thief from the forest with ruins. | |
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A coin stolen from an orphan. It'll bring peace to the soul of the thief from the area around Lesgar's inn. | |
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A coin stolen from an orphan. It'll bring peace to the soul of the thief from the plateau. | |
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A coin stolen from an orphan. It'll bring peace to the soul of the thief from Beirn. | |
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The sword that will send away the soul of the deserted from the forest with ruins. | |
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The sword that will send away the soul of the deserted from the area around Lesgar's inn. | |
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The sword that will send away the soul of the deserted from the plateau. | |
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The sword that will send away the soul of the deserted from Beirn. | |
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A punishment given to you by one of the members of the Team for violating the rules of the game. Contact www.support.taern.pl in order to get rid of it. | |
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Pozostałość Widmowej Hordy. Pozwala na zamknięcie portali. | |
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Pozostałość Widmowej Hordy. Pozwala na zamknięcie portalu kobaltowego. | |
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Pozostałość Widmowej Hordy. Pozwala na zamknięcie portalu cyjanowego. | |
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Pozostałość Widmowej Hordy. Pozwala na zamknięcie portalu karminowego. | |
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Item left after the Spectre Horde. Allows you to get into their city. In order to do that speak with a Glanachain Inspector | |
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After all those years these leafs are still fresh and smell good. | |
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Item used to distribute smoke. | |
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It smells surprisingly intense. This smell reminds you of something... | |
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Flame that is not warm, but brightens the past. | |
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After all those years these leafs are still fresh and smell good. | |
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Item used to distribute smoke. | |
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It smells surprisingly intense. This smell reminds you of something... | |
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Flame that is not warm, but brightens the past. |