Difference between revisions of "How to recognize green, yellow, red and violet fields and what do they mean?"

 
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'''Recognition''' - look at the color of the name of the place that you are now (on the to of the screen).
 
'''Recognition''' - look at the color of the name of the place that you are now (on the to of the screen).
  
* '''Green fields''' - Nobody can be attacked.
+
* '''Green fields''' - Nobody can be attacked. You can use Teleportation Scroll if you have [[Guilds#Guild_Buildings|Teleportation Tower]].
* '''Yellow fields''' - Only players with red skulls and at war with other guilds can be attacked.
+
* '''Yellow fields''' - Only players with red skulls, blue shields or at war with other guilds can be attacked.
 
* '''Red fields''' - All players without protection can be attacked. Rest can't be started.
 
* '''Red fields''' - All players without protection can be attacked. Rest can't be started.
 
* '''Violet fields''' - All players without protection can be attacked. Rest can't be started. Flee doesn't work during combat.
 
* '''Violet fields''' - All players without protection can be attacked. Rest can't be started. Flee doesn't work during combat.
 +
* '''Violet fields''' - Protection doesn't work. No chance for Protector. Rest can be started.
  
  
  
 
[[FAQ|Back to FAQ]]
 
[[FAQ|Back to FAQ]]

Revision as of 19:03, 4 March 2015

Recognition - look at the color of the name of the place that you are now (on the to of the screen).

  • Green fields - Nobody can be attacked. You can use Teleportation Scroll if you have Teleportation Tower.
  • Yellow fields - Only players with red skulls, blue shields or at war with other guilds can be attacked.
  • Red fields - All players without protection can be attacked. Rest can't be started.
  • Violet fields - All players without protection can be attacked. Rest can't be started. Flee doesn't work during combat.
  • Violet fields - Protection doesn't work. No chance for Protector. Rest can be started.


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