Difference between revisions of "Skills available to all classes"

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== '''Root brake''' ==
 
== '''Root brake''' ==
[[File:wiki.taern.pl/images//thumb/4/4e/Wyrwanie_z_korzeni.jpg|100px|right|thumb]]
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[[File:Rootbreaker.jpg|100px|right|thumb]]
  
 
You've learned the hard way, thanks to years of experience in combat, how to free yourself from the roots. Thanks to meditation and excercises you're able to channel your energy and use it to break free from this powerful skill.
 
You've learned the hard way, thanks to years of experience in combat, how to free yourself from the roots. Thanks to meditation and excercises you're able to channel your energy and use it to break free from this powerful skill.

Revision as of 19:16, 8 March 2017

Skills

Available to all classes

Punch

Punch.png


A basic melee attack. There are more chances it will be successful than an arrned attack, but it causes less damage. Using a knuckle will strengthen the power of the Punch.
Properties

  • Avaible at 1st level
  • Physical attack
  • DMG: 0.7 * Strenght + 0.5 * Dexterity + (70% or weapon)
Skill level Damage Chance to Hit Stamina
I 80% +20% 8
II 85% +25% 9
III 90% +30% 10
IV 95% +35% 12
V 100% +40% 13
VI 110% +45% 14
VII 120% +50% 15

Warcry

Warcry.png


A basic Mental Attack. It raises the fear in the opponent, at the same time lowering his efficiency. It Iowers the chance of his Melee, Ranged and Mental Attacks to be successful.
Properties

  • Avaible at 1st level
  • Mental attack
Skill level Duration All Attacks Type Chance to Hit Mana
I 5 -15% 30
II 6 -20% 34
III 6 -25% 39
IV 6 -30% 44
V 6 -35% 48
VI 6 -40% 53
VII 6 -45% 57

Throw

Throw.png


A basic ranged attack. It causes lesser damage, but can be carried out even when the character is equipped only with a sword and a shield. Does not require any ranged weapons.
Properties

  • Avaible at 1st level
  • Ranged attack
  • DMG: 0.7 * Strenght + 0.3 * Dexterity * 1.8
Skill level Damage Chance to Hit Stamina
I 80% +10% 8
II 85% +15% 9
III 90% +20% 10
IV 95% +25% 12
V 100% +30% 13
VI 110% +35% 14
VII 120% +40% 15

Shot

Shot.png


A basic range attack which uses long-range weapons. Thanks to this ability we might attack using a bow, a sling or a crossbow.
Properties

  • Avaible at 1st level
  • Ranged attack
  • DMG: 0.7 * Strenght + 0.3 * Dexterity + Weapon
  • Requirement equipped weapon
Skill level Damage Chance to Hit Stamina
I 100% +0% 10
II 110% +3% 11
III 120% +7% 13
IV 130% +10% 14
V 140% +12% 16
VI 150% +15% 17
VII 160% +20% 19

Melee

Melee.png


A basic melee attack which demands the use of a weapon. It enables dealing blows with the usage of all kinds of cold steel except for knuckle.
Properties

  • Avaible at 1st level
  • Physical attack
  • DMG: 0.7 * Strenght + 0.3 * Dexterity + Weapon
  • Requirement equipped melee weapon
Skill level Damage Chance to Hit Stamina
I 100% +0% 10
II 110% +3% 12
III 120% +7% 13
IV 130% +10% 15
V 140% +12% 16
VI 150% +15% 18
VII 160% +20% 19

Flee

Flee.png


Flee An ability that can be used when there are no doubts we will fail in a duel. If you're successful you will be taken to the last safe place you had visited before the fight. The escape is a form of a positive Mental Attack- each AP granted to it enhances the possibility of escape of 20%.
Properties

  • Avaible at 1st level
  • Every 1 AP gives 20% chance
  • Last in order during battle
  • Can't be upgraded


The Pack

Pack.png


A skill developed by lone warriors. Roaming the land, worn from the constant fight for survival and loneliness, they developed a unique way of communicating with animals. Using it, they can fight side by side with more than one pet.
Properties

  • Available from lvl 35
  • DMG: n/a
Skill level Total ranks Maximum number of pets Level Requirement
I 3 2 35
II 4 2 45
III 5 2 55
IV 6 2 65
V 8 2 75
VI 12 3 85
VII 19 3 95


Root brake

Rootbreaker.jpg

You've learned the hard way, thanks to years of experience in combat, how to free yourself from the roots. Thanks to meditation and excercises you're able to channel your energy and use it to break free from this powerful skill.
Properties

  • Avaible at 1st level
  • Uses twice as much of AP for as you are immobilised (f.e. Roots for 2 turns require you to use 4 AP).
  • Works only for the casting player.
  • Can't be upgraded


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