Difference between revisions of "Voodoo"

 
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Latest revision as of 12:09, 8 March 2017

Voodoo.jpg

Cursed hexers with a deep understanding of the ambiguous human nature, able to use its weaknesses to their advantage. They travel the world, draining will and life force from their enemies, proving to everyone how great is the power of the human mind and the spiritual energy. They can easily break the barriers of other people's psyche, destroying them from the inside, showing them the darkest corners of their souls. A Voodoo Shaman is a powerful sorcerers who knows the enemies of their homeland better than they know themselves. The true Pride of Taern!

  • Pros:

- powerful mental attacks

  • Cons:

- weak in melee

Skills

Voodoo's Skills




Piercing Doll

Piercing Doll.jpg


The Voodoo Shaman by sticking a pins into a doll picturing his opponent and emitting a powerful spiritual impulse at the same time, which is received by the victim's mind, turns the spell into real physical injuries. A powerful offensive spell.

Properties

  • Avaible at 2nd level
  • Debuff
  • DMG: 1.4 * Power + 0.6 * Knowledge
  • Ignores mental attacks resistance while calculating chance to hit
Skill level Damage Chance to Hit Mana
I 85% 100% 20
II 95% 103% 23
III 105% 106% 26
IV 115% 109% 29
V 125% 112% 32
VI 140% 115% 35
VII 155% 118% 38

Pinned Eye

Pinned Eye.jpg


In the kingdom of the blind the one-eyed are kings. Voodoo knows how to blind his opponents. A needle in the eye is a powerful spell which causing little injuries might turn the opponent blind and significantly lowers his military skills.
Properties

  • Avaible at 5th level
  • Debuff
  • DMG: 1.4 * Power + 0.6 * Knowledge
  • Ignores mental attacks resistance while calculating chance to hit
Skill level Damage Chance to Hit Ranged Defense and Attack Melee Defense and Attack Duration Mana
I 30% 100% -30% -25% 2 30
II 33% 103% -34% -28% 2 35
III 35% 107% -38% -32% 2 39
IV 37% 110% -42% -35% 3 44
V 40% 112% -46% -38% 3 48
VI 45% 115% -50% -41% 3 53
VII 55% 115% -55% -45% 3 57

Devouring Soul

Devouring Soul.jpg


The essence of Voodooisrn is the transformation of other creatures energy for the needs of the magician. The ability to abuse the opponents energy is the core of his survival during a fight. Voodoo during the Melee Attack through the touch gets into the internal spiritual sphere of the opponent and transfers his rnana, increasing his own energy resources.
Properties

  • Avaible at 8th level
  • Physical attack
  • DMG: 1.4 * Power + 0.6 * Knowledge
Skill level Chance to Hit Transferred Mana Stamina
I 100% 50% 20
II 103% 55% 23
III 106% 60% 26
IV 109% 65% 29
V 112% 70% 32
VI 115% 75% 35
VII 120% 85% 38

Ripped Stomach

Ripped Stomack.jpg


Voodoo hates half-measures. Ripping is a spell causing terrible pain of the intestines which are twisted by the power of the mind. Sometimes they can even fell out of the victim's stomach. The spell causes severe damage and is a very dangerous ability of the Voodoo Mage. Additionally it causes bleeding which systematically weakens the opponent.
Properties

  • Avaible at 12th level
  • Debuff
  • DMG: 1.4 * Power + 0.6 * Knowledge
Skill level Damage Bleeding Damage Chance to Hit Mana
I 75% 75% 100% 30
II 80% 80% 103% 35
III 85% 85% 106% 39
IV 90% 90% 109% 44
V 95% 95% 112% 48
VI 105% 105% 115% 53
VII 115% 115% 120% 58

Poisoning

Poisoning.jpg


An important element of the Voodoo magic is influencing the life powers of other creatures. The ability of Poisoning is essential for each mage. It is a kind of mental attack that makes the victim feel like poisoned. The usage of Mana and Stamina is increased and at the same time the power of the every type of attack is decreased.
Properties

  • Avaible at 15th level
  • Debuff
Skill level Chance to Hit Melee Damage Ranged Damage Mental Damage Mana and Stamina usage Duration Mana
I 100% -5% -8% -20% +30% 3 30
II 103% -6% -10% -22% +33% 3 35
III 106% -8% -12% -24% +36% 4 39
IV 109% -9% -15% -26% +39% 4 44
V 112% -11% -18% -28% +42% 5 48
VI 115% -13% -21% -31% +45% 5 53
VII 118% -13% -21% -35% +48% 5 53

Shadow Strike

Shadow Strike.jpg


Voodoo Shaman spends all his life in the shadow, getting his power from blasphernous, bloody and dark rituals. Filled with a threatening darkness, he is able to emit a powerful Shadow Strike, which destroys the life energy of the attacked opponent.
Properties

  • Avaible at 18th level
  • Ranged attack
  • DMG: 1.4 * Power + 0.6 * Knowledge
Skill level Damage Chance to Hit Mana Chance for Poisoning
I 120% 100% 15 ---
II 130% 105% 17 ---
III 140% 110% 19 15%
IV 150% 115% 21 17%
V 160% 120% 24 19%
VI 170% 125% 26 21%
VII 185% 130% 29 24%

Stupefaction

Stupefaction.jpg


The Voodoo Shaman is able to greatly influence the logical abilities of the opponent, which turns out to be especially in fight with an enemy using magic. The stupor leads to diminishing resistance to magic and the effectiveness of mental attacks.
Properties

  • Avaible at 22th level
  • Debuff
Skill level Chance to Hit Mental Defense and Attack Duration Mana Mental resistance reduction by: (pts)
I 100% -25% 3 20 0
II 103% -28% 3 23 5
III 106% -31% 4 26 10
IV 109% -35% 4 29 15
V 112% -39% 5 32 20
VI 115% -43% 5 35 30
VII 118% -47% 6 38 45

Shadow Aura

Shadow Aura.jpg


The dawn is a perfect time for Voodoo, when the day joins the night, showing a true nature of many people. The Voodoo Shaman, a child of shadow, is able to create a false darkness at any time with the pure strength of his mind by casting a collective spell on the whole group of his opponents. The shadows that start to entwine them, crawl also out of themselves, making them a more vulnerable aim for the destructive work of Dark energy. Terrified with their own darkness, they can only see the shadow and are not fully able to attack or use ranged defense.
Properties

  • Avaible at 26th level
  • Debuff
Skill level Chance to Hit Ranged Defense Ranged Attack Chance to Hit Duration Mana
I 90% -24% -24% 4 60
II 92% -28% -28% 4 69
III 94% -32% -32% 5 78
IV 96% -36% -36% 5 87
V 98% -40% -40% 6 96
VI 100% -44% -44% 6 105
VII 102% -48% -48% 6 114

Death Revelation

Death Revelation.jpg


Each of us carries a picture of our own death, but not all are ready to see it. The intention of the Shaman is to bring an immediate death on the attacked person. The victim must be severely weakened (working effects: Stup-efaction, Blindness. Poisoning), but very often fights well for her own life. In case when the main aim is not achieved, the Death Revelation causes a great shock for the victim, with consequent weakness of attacks and defense.
Properties

  • Avaible at 30th level
  • Requirements: active Blindeness, Numbnes, Poisoning

Poisoning and Numbness, less than 4000 HP or 60% max HP.

  • Debuff
Skill level Chance to Hit Chance to Kill All Defense Types All Attack Types Chance to Hit Duration Mana
I 100% 20% -50% -50% 4 50
II 103% 21% -54% -54% 4 58
III 106% 22% -58% -58% 5 65
IV 109% 23% -62% -62% 5 73
V 112% 24% -66% -66% 6 80
VI 115% 26% -70% -70% 6 88
VII 118% 30% -75% -75% 6 95


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