Difference between revisions of "Basic infos"
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Since we create our first character begins our travell through the game world, the goal is to make our character better and stronger. First we are choosing our appearance (face only). | Since we create our first character begins our travell through the game world, the goal is to make our character better and stronger. First we are choosing our appearance (face only). | ||
− | Far more important is development of stats and skills. Game doesn't limit us in any matter. We can have as many characters as we want to (we just can't play more, then one at the time) and we can choose in which way we will develop them. On start we have basic stats (10 of strenght, dexterity, power, knowledge, and 200 of HP, mana and stamina) and we get 5 extra to add. We will get another 4 stats points, and 2 skills points every level, and we can do with them whatever we want to. It's better, when healers, fire mages and voodoos are developing Power, Knowledge, Mana and HP, and Barbarians, Knights, Archers, and Sheeds are developing Strenght, Dexterity, stamina and HP (these stats works better withe their skills). Same way we can develop our skills. Every | + | Far more important is development of stats and skills. Game doesn't limit us in any matter. We can have as many characters as we want to (we just can't play more, then one at the time) and we can choose in which way we will develop them. On start we have basic stats (10 of strenght, dexterity, power, knowledge, and 200 of HP, mana and stamina) and we get 5 extra to add. We will get another 4 stats points, and 2 skills points every level, and we can do with them whatever we want to. It's better, when healers, fire mages and voodoos are developing Power, Knowledge, Mana and HP, and Barbarians, Knights, Archers, and Sheeds are developing Strenght, Dexterity, stamina and HP (these stats works better withe their skills). Same way we can develop our skills. Every class have 9 special skills, that can be activated, or made stronger by investing skill points into them. |
==Combat== | ==Combat== |
Revision as of 21:36, 5 April 2012
Contents
Moving
We can move our character by clicking LMB (Left Mouse Button). We have to click in the place, when we want to go, and wait untill our character will get there. It will work only, when we click on place, when we can go, and if the distance isn't to long, otherwise our character will stay still. To stop our character during walking we have to pres left Ctrl.
Moving between lands, or walking in and uot of the buildings is also very easy. We have to go as clouse to the passage as possible (door, gate, highlighted place) and klik on it LMB. After this anather place should start to load.
When we are in party only the lider of the group can move it.
Attacking
Many monsters attack themselves, when the player will come too close. Whether the monster attacks depend on the level we have, and on how much health we have at the moment. Naturally there are some monsters, which don't attack anyone, and in some places monsters are aggressive no matter how strong and healthy the player is.
If we want to attack monsers, or other player (other players can be attacked only, if they stand on the red / violet field, they have red skull, or they are in guild, with which we have war) we have to click on him LMB, and choose fight icon and our character will go to him and attack.
Icons of the interaction (after clicking on character)
There are five icons dispayed after clicking on the character (player, monster, NPCs) when we press on him LMB. We have to choose the one, that we want to use in order, to achieve our goal:
- View (Eye icon) Shows the appearance, level and health condition.
- Fight (Crossed swords icon) allows us to attack on chosen character.
- Talk (Cloudlet icon) allows us to talk (only with NPCs).
- Group (Three people icon) allows us to join party (only with other players).
- Cancel
Main icons (on the left hand site)
Six most commonly used icons in the game, they let us do all the basic actions, and check most important things.
- Map / Quests (Magnifying glass and paper icon) give us access to map (if avaible), or give us access to possessed quests and tasks.
- Party (Three people icon) gives us your party view.
- Rest (Camp fire icon) allows us to regain stats, that we lost during the fight. Not avaible on red fields.
- Equipment (Backpack icon) gives us access to our equipment.
- Skills (book icon) gives us access to all our skills. We can upgrade skills and prepare strategies, to use them later in fight.
- Stats (Pen and paper icon) gives us access to our stats and other important informations (gold, platinium, PvP ststus etc).
Icons on the top of the screen
There are 6 icons on the top of the screen. Thay are mainly to help us with communication, and give us more informations.
- News (rolled scroll icon) gives us infos about events, recent changes and drafts.
- Mail (Envelope icon) allows to read and send messages.
- Top list (Cup icon) it gives acces to all kinds of rankings.
- Friends (Blue guy icon) we can see here our friends list. We can send and accept the invitations.
- Chat (circles icon) gives us acces to set of chats called mobile chat. There are (from top) global chat, newbie chat (under 20 level), team chat, private chat, trade chat (and for guild's members guild chat).
- Settings (red key in circle icon) gives us acces to main options: platinium purchase, change of quality, list of recruited players, potions purchase and many more.
Development of the characters
Since we create our first character begins our travell through the game world, the goal is to make our character better and stronger. First we are choosing our appearance (face only).
Far more important is development of stats and skills. Game doesn't limit us in any matter. We can have as many characters as we want to (we just can't play more, then one at the time) and we can choose in which way we will develop them. On start we have basic stats (10 of strenght, dexterity, power, knowledge, and 200 of HP, mana and stamina) and we get 5 extra to add. We will get another 4 stats points, and 2 skills points every level, and we can do with them whatever we want to. It's better, when healers, fire mages and voodoos are developing Power, Knowledge, Mana and HP, and Barbarians, Knights, Archers, and Sheeds are developing Strenght, Dexterity, stamina and HP (these stats works better withe their skills). Same way we can develop our skills. Every class have 9 special skills, that can be activated, or made stronger by investing skill points into them.
Combat
Afther the combat beginns we can:
- Distribute AP (action points) - we always have 12 of them, but they can be added, or reduced by some skills. Number of APs doen't grow with our level. We have to distribute them to both attack, and defend ourselfs (APs don't change the power of our attack and don't reduce our enemy's attack, they just can give us more chances to attack, or to defend ourselfs).
- Attack - We can use maksimum 5 skills per round. To use they have to be active in our skills window, and if they are, we have to click on one of the 5 dark circle on the bottom, and choose the skill that we want to. It's necessary to add at least 1 AP to use our skill during the combat.
- Defense - There is 3 types of defense: phisic, ranged, and mental. More APs we will put into defense, the more chances are, that we will avoid enemy's attack.
- Choose opponent and friend - to choose which of the opponents we will attack we have to click on him and if we want to use buff on our friend (not all buffs can be use on other players) we also have to click on him. Opponents are marked by red circle, friends by green.
- Change of weapon - if we put some weapon in our slot for weapons (on the top) we can use it during combat. We have to click just like when we choose skills and then change the weapons from the left site.
- Run away - by using flee skill. Every 1 AP give us 20% chance to run away from the combat, but we do it after the round's end. In some places (violet fields) flee doesn't work, it also doesn't work when our enemy will put on us Roots, or when we fighting with some enemys from quests.
Actions order during combat:
- Change of weapon
- Effects from past round
- Group buffs
- Group debuffs
- Buffs
- Debuffs
- Group ranged attacks
- Ranged attacks
- Group phisical attacks
- Phisical attacks
- Passing phisical attacks
- Passing ranged attacks
- Passing debuffs
- Flees
Methods of gaining gold and experience
Experience - necessery to develop our characters and gain higher levels.
We can get Exp by:
- Killing monsters / opponents.
- Making some quests and tasks (not all of give us exp).
- Killing other players.
Gold - Primary mean of payment.
We can get Gold by:
- Killing monsters / opponents (not all of give us gold).
- Making some quests and tasks (not all of give us gold).
- Killing other players.
- Finding and opening chests.
- Trading with other players,
- Selling stuff in stores.