Difference between revisions of "Guilds"
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* Gaining experience: Yes | * Gaining experience: Yes | ||
| Attacks physically and mentally, use: | | Attacks physically and mentally, use: | ||
− | * | + | * Bleeding |
− | * | + | * Roar |
− | * | + | * Trance |
− | * | + | * Warcry |
|} | |} | ||
{|class="collapsible collapsed wikitable" | {|class="collapsible collapsed wikitable" | ||
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* Gaining experience: Yes | * Gaining experience: Yes | ||
| Attacks physically, ranged and mentally, use: | | Attacks physically, ranged and mentally, use: | ||
− | * | + | * Poisoning |
− | * | + | * Infection |
− | * | + | * Stupefaction |
|} | |} | ||
{|class="collapsible collapsed wikitable" | {|class="collapsible collapsed wikitable" | ||
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* Gaining experience: Yes | * Gaining experience: Yes | ||
| Attacks physically and mentally, use: | | Attacks physically and mentally, use: | ||
− | * | + | * Bleeding |
− | * | + | * Blending In |
− | * | + | * Warcry |
|} | |} | ||
{|class="collapsible collapsed wikitable" | {|class="collapsible collapsed wikitable" | ||
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* Gaining experience: Yes | * Gaining experience: Yes | ||
| Attacks physically, ranged and mentally, use: | | Attacks physically, ranged and mentally, use: | ||
− | * | + | * Infection |
− | * | + | * Poisoning |
− | * | + | * Swarm |
− | * | + | * Healing |
|} | |} | ||
{|class="collapsible collapsed wikitable" | {|class="collapsible collapsed wikitable" | ||
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* Gaining experience: Yes | * Gaining experience: Yes | ||
| Attacks ranged and mentally, use: | | Attacks ranged and mentally, use: | ||
− | * | + | * Shadow Strike |
− | * | + | * Pinned Eye |
− | * | + | * Poisoning |
− | * | + | * Stupefaction |
|} | |} | ||
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* Gaining experience: Yes | * Gaining experience: Yes | ||
| Attacks physically and mentally, use: | | Attacks physically and mentally, use: | ||
− | * | + | * Bleeding |
− | * | + | * Roar |
− | * | + | * Poisoning |
− | * | + | * Infection |
|} | |} | ||
{|class="collapsible collapsed wikitable" | {|class="collapsible collapsed wikitable" | ||
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* Gaining experience: Yes | * Gaining experience: Yes | ||
| Attacks physically, ranged and mentally, use: | | Attacks physically, ranged and mentally, use: | ||
− | * | + | * Arson |
− | * | + | * Magical Spark |
− | * | + | * Fireball |
− | * | + | * Incantation |
− | * | + | * Fire Shield |
− | * | + | * Fire Vurnerability |
|} | |} | ||
{|class="collapsible collapsed wikitable" | {|class="collapsible collapsed wikitable" | ||
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* Gaining experience: Yes | * Gaining experience: Yes | ||
| Attacks physically and mentally, use: | | Attacks physically and mentally, use: | ||
− | * | + | * Bleeding |
− | * | + | * Blending In |
− | * | + | * Warcry |
− | * | + | * Roar |
|} | |} | ||
{|class="collapsible collapsed wikitable" | {|class="collapsible collapsed wikitable" | ||
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* Gaining experience: Yes | * Gaining experience: Yes | ||
| Attacks physically, and ranged, use: | | Attacks physically, and ranged, use: | ||
− | * | + | * Bleeding |
− | * | + | * Throw |
− | * | + | * Breath Control |
|} | |} | ||
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* Gaining experience: Yes | * Gaining experience: Yes | ||
| Attacks physically and mentally, use: | | Attacks physically and mentally, use: | ||
− | * | + | * Bleeding |
− | * | + | * Headbutt |
− | * | + | * Ram |
− | * | + | * Protection |
− | * | + | * Roar |
|} | |} | ||
{|class="collapsible collapsed wikitable" | {|class="collapsible collapsed wikitable" | ||
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| Attacks physically and mentally, use: | | Attacks physically and mentally, use: | ||
* Front kick | * Front kick | ||
− | * | + | * Bleeding |
− | * | + | * Severe Punch |
− | * | + | * Fury |
− | * | + | * Roar |
− | * | + | * Your Momma |
|} | |} | ||
{|class="collapsible collapsed wikitable" | {|class="collapsible collapsed wikitable" | ||
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* Gaining experience: Yes | * Gaining experience: Yes | ||
| Attacks physically, ranged and mentally, use: | | Attacks physically, ranged and mentally, use: | ||
− | * | + | * Bleeding |
− | * | + | * Magical Spark |
− | * | + | * Fireball |
− | * | + | * Incantation |
* Ryk | * Ryk | ||
− | * | + | * Thick Skin |
|} | |} | ||
{|class="collapsible collapsed wikitable" | {|class="collapsible collapsed wikitable" | ||
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* Gaining experience: Yes | * Gaining experience: Yes | ||
| Attacks physically, ranged and mentally, use: | | Attacks physically, ranged and mentally, use: | ||
− | * | + | * Bleeding |
− | * | + | * Shadow Strike |
− | * | + | * Pinned Eye |
− | * | + | * Poisoning |
− | * | + | * Stupefaction |
|} | |} | ||
Revision as of 13:27, 6 April 2012
Contents
Guilds
Even the strongest worriors don't have chance against many peasants, that's why it's important not to walk alone through world, but together with the companions face adversitys. Evrybody knows, that it's safer in party.
How to create, or join guild?
To create guild you have to have minimum 30 level, and go to Vieland in Castle's Neighborhood and take from him item Guild contract. With this item we can go to one of three NPCs, to start guild under their protection:
- Guild under Sarmatines' protection - Alexander in Sarmatines' Tower quest Towards the Sarmatines.
- Guild under Eurynths' protection - Somnus in Forlorn Settlement quest Towards the Eurynths.
- Guild under Bendiriades' protection - Zvieya in Alaril quest Towards the Bendiriades.
After finishing quest we can finally create guild by paying 600 000 gold, or 200 000 gold and 200 platinium.
To join some guild you should write message in News-Drafts (on the top of the screen), or on forum in appropriate section. Joining new member cost 20000 gold. If you receive invitation, on top of your screen will show trumpets icon, that you have to click on to accept, or reject it.
Pros and cons
Pros:
- New chat for guild members (only they can see it).
- Purchase of pieces of land, and buildings that can give many bonuses like:
- Acces to guild's pets.
- Teleportation from, and to guild.
- Stats and Skills bonuses.
Cons:
- Other guilds can attack us on yellow fields, if we change to aggressive mode.
- Development of guild is very expensive, and takes lots of time.
Prestige and Honor
Prestige
Gaining prestige is most important for every guild. Each guild member collects individual prestige, and it is summed with the prestige of others. It is the factor responsible for a place in the ranking of the guild, and allows developing the guild's buildings.
How it is possible to gain prestige:
- By duing some Tasks.
- Killing bosses.
- Droping Rares.
- Killing members of enemy guilds.
- Gaining levels.
WARNING! After reaching a high amount of prestige in the guild, the prestige for the tasks, quests, bosses and rars is gained in a minimum amount, or not at all.
How it is possible to lose prestige:
- Dying in guilds' wars
The amount of prestige you gain / lose affect:
- The amount of prestige in the guild - after exceeding 12 000 of its acquisition by peaceful methods is becoming slower (does not affect the prestige for killing enemies).
- The prestige of the enemy guild - if it has less than 75% of our prestige, then struggling with it give us less of it.
- Honor - negative can reduce the prestige you're gaining, and the positive gives to it a bonus.
Honor
Honor defines the nature of the guild, and the way of fighting a war with other guilds. It can be a great excuse for war. Negative may reduce and positive increase the amount of gained prestige.
How it is possible to gain honor:
- Attacking the enemy guild members, which sum the levels in the team is not significantly different from the sum of the levels of our team, or which is higher than ours.
How it is possible to lose honor:
- Attacking the enemy guild members, which sum the levels in the team is much lower then ours.
Guild Management
Guild Panel
To enter the view of your / someone else's guild search for a particular guild in guild ranking, or click on the name of the guild in view player's team. In view of the guild you will find:
- News - Here you will find board, state of raw materials, and a list of guilds with wars and alliances.
- Team - You'll find here a list of guild members and their ranks, prestige, honor, class and level. Here also can be added new people to the guild.
- Forum - members of the guild can add here some information that they want to share with others - only available for members of the guild.
- Board - Leaders add here the information available only to members of the guild.
- History - There is a list of any changes in the guild. This list is divided into the wars, donations, team, buildings.
Wars and Alliances
Guild mode - in your guild, you can set peaceful, or aggressive mode. In peaceful mode no wars can't be declared by nor to us. Guilds with aggressive mode can, but only to other guilds with aggressive mode.
Status is set in guild panel in news by clicking the green flag (if changing from peaceful to aggressive), or a skull with red flags (f changing from aggressive to peaceful). It takes 3 days to change the status.
War- is effective way of gaining prestige, becouse negative modifier for the prestige already held by the guild does not apply here. Starting war with other guilds allow us to attack their members on the yellow fields and their 48-hour protection does not apply (only that for 5 minutes). Opponents can attack immediately after the declaration of war, but a counterattack on the rules of guild war only occurs when the declaration of war will be reciprocated. There is no centrally set victory conditions or timelimits of war. Such things guilds agree themselves to each other.
To declare war you must have a minimum of 2 000 prestige in our guild, and pay 20 000 gold. The war can be started by going into another guild's panel by clicking in News in crossed swords, and then completing the declaration form to declare war.
Alliance- it's always nice to have strong alliances, to effectively deter potential aggressors. Alliances can contain any number of the guilds and they can be started at any time.
The alliance can be started by going into another guild's panel by clicking in News in the shacked hands, and then completing the declaration to declare alliance.
Ranks
Allows to determine the status of the player's rank in the guild, and to share special bonuses between members.
- Chancellor
- Strategist
- General
- Captain
- Tactician
- Commander
- Legionnaire
- Soldier
- Cadet
- Aspirant
Guild Headquarters
After creating a guild can be strengthened and expanded, but to do this we must first purchase a land:
- We must have 20 000 prestige and 10 000 000 gold, or 5 000 000 gold and 4 000 platinum.
- We need to go to one of the Escorts - near arena in Trentis, Inn in Southern Alaril, or Kemenak in Kholds' Town.
- Choose avaible land in on of the maps.
When you enter view of your headquarter, you can see it is quite empty on the beggining, that is why you have to start build the buildings. Land once purchased becomes the permanent property of the guild, and it can not be take away in any way.
Raw materials for buildings
We have few types of raw materials that you can get in many ways, and each of the ways has a certain level of difficulty. Ways more difficult for players with higher levels are more efficient, but often associated with the risk, so the safest way is to go with other members of the guild.
Grafic + stats | Level | Raw material | Way to get | How to get | Processing |
|
20-40 |
|
Drop | By killing Fishells i Warrior Fishells in Southern Alaril | At Supplier in Southern Alaril
4x Sea crystal = 5x Crystals |
40-50 |
|
Extraction | By extracting near Garthmog's cave in Southern Alaril | At Supplier in Southern Alaril
5x Halite = 1x Crystals | |
50+ |
|
Extraction | By extracting in Aragonite Cavern in Bear's Cave in Kholds' Forest. | At Dilleg in Kholds' Town
1x Aragonite = 2x Crystals | |
70+ |
|
Task | By finishing task from Master Arcanegrean in Lower Kemenak in Kholds' Town that involves killing 8 Icicles or Colds and bringing Ice crystals | At Master Arcanegrean in Kholds' Town
8x Ice crystal + finished task = 200x Crystals |
Grafic + stats | Level | Raw material | Way to get | How to get | Processing |
|
20-30 |
|
Extraction | By extracting in Ship wreck in Southern Alaril | At Hoberl the Witch in Swamp
5x Old Food = 1x Food |
20-40 |
|
Task | By finishing task from Zohar in Southern Alaril that involves killing Granite Golem and bringing from him Raglit | At Zohar in Southern Alaril
1x Raglit = 80x Food | |
40+ |
|
Drop | By killing Orcs and Orc Shamans only near Tent in Orc's Forest | At Sana in Kholds' Forest
9x Raw meat = 10x Food | |
40+ |
|
Drop | By killing Grizzly Bears w Kholds' Town and in Forlorn Settlement | At Sana in Kholds' Forest
9x Raw meat = 10x Food | |
40+ | |
Task | By finishing task from Akeem that involves killing party led by the Trade Union Khold in Ridge in Ravine's Band, and then party led by Merchant in Shelter in Kholds' Town | At Akeem in Kholds' Town
Completed task = 200x Food | |
70+ |
|
Drop | By killing Wendigo in Dmorther Massif | At Dilleg in Kholds' Town
1x Wendigo's Corpse = 200x Food |
Grafic + Stats | Level | Raw material | Way to get | How to get | Processing |
|
20-30 |
|
Extraction | By extraction in Castle's Neighborhood north of bridge | At Stonemason in Port
5x Broken stone = 1x Stones |
20-40 |
|
Extraction | By extraction in Cave west of Yoris in Southern Alaril | At Supplier in Southern Alaril
6x Granite = 2x Stones | |
20-40 |
|
Task | By finishing task from Lesgar that involve na getting The old wine from Wreckship in Southern Alaril | At Lesgar in Southern Alaril
1x The old wine = 60x Stones | |
40+ |
|
Task | By finishing task from Dilleg that involve killing special group of White Tigers and bringing from them Young sabeltig | At Dilleg in Kholds' Town
1x Young sabeltig = 150x Stones | |
40+ |
|
Drop | By killing Stone Golems in Geomorph's Cave in Southern Alaril | At Supplier in Southern Alaril
6x Granite = 2x Stones | |
40-60 |
|
Extraction | By extraction in the south of Bear's Cave in Kholds' Forest | At Dilleg in Kholds' Town
10x Feldspar = 5x Stones | |
40-60 |
|
Drop | By killing Morkvirr in Aragonite Cavern in Bear's Cave in Kholds' Forest | Killed Morkvirr = 60x Stones |
Grafic + Stats | Level | Raw material | Way to get | How to get | Processing |
|
20-40 |
|
Drop | By killing Treetures in swamp in Southern Alaril | At Lars in Southern Alaril
4x Chips of wood = 7x Planks |
20-40 | |
Task | By finishing task from Lukas Landau that involves killing group of Bandits and Scoundrels | At Lukas Landau in Southern Alaril
Completed task = 20x Planks | |
40+ |
|
Extraction | By extractiong from west end of Orcs' Forest | At Dillega in Górach Koldów
10x Stumps = 5x Planks | |
40+ | |
Task | By finishing task from Kemenak Secretary that involves killing group of dangerous Poachers in Ridge in Ravine's Band | At Kemenak Secretary in Górach Koldów
Completed task = 60x Planks | |
50+ |
|
Task | By finishing task from Izdirul Althi that involves killing Yoko's group in Orc's Dungeon and bringing his bone | At Izdirul Althi in Orcs' Forest
1x Yoko's Bone = 200x Planks |
Grafic + stats | Level | Raw material | Way to get | How to get | Processing |
20-30 |
|
Extraction | By extraction in old mine in Forlorn Settlement | At Supplier in Southern Alaril
5x Ore remains = 1x Iron | |
20-40 |
|
Drop | By killing Fallen Knights and Fallen Crossbowmans in Castle in Castle's Neighborhood | At Vorberg in Trentis
5x Metal scraps from the Fallen ones = 2x Iron | |
40+ |
|
Extraction | By extraction in Ridge in Ravine's Band | At Dilleg in Kholds' Town
2x Iron Ore = 1x Iron | |
20-40 |
|
Task | By finishing one of three random tasks from Captain Bertold that involves killing Bandits from Tower's Ruins in Southern Alaril, killing 15 Bandits, or Scoundrels, or killing special group of bandits, which have Bandits’ plans | At Captain Bertold na Swamp
Completed task = 60x Iron | |
40+ | |
Task | By finishing task from Herevald that involves killing party of outlaw Kholds, and some dangerous Poachers. | At Herevald in Kholds' Town
Completed task = 200x Iron |
Guild Buildings
On the land purchased by us, we can start building guild buildings. Each of them have other purposes, but all are designed to improve the quality of the game to guild members. While on the land you can safely move the cursor anywhere, and when you move in the place where you can stand in the building, you can see image of it. Before going to build it you must have an adequate number of prestige, gold, and raw materials. Possession of platinum in the guild vault is very useful, time of construction of the building can be reduced by 50% and the cost of raw materials by 30% if we use it to start building.
Guild center. The higher level of the guild center, the higher level building you can construct and the more people can join the guild. | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Level | Appearance | Bonus | |
Platinium | Time | |||||
Prestige | Gold | Stones | Crystals | Planks | Iron | |||||
1 |
|
20 000 | 4 000 000 | 15 000 | 15 000 | 10 000 | 10 000 | 1 000 | 72 hours | |
2 |
|
30 000 | 6 000 000 | 22 500 | 22 500 | 15 000 | 15 000 | 1 500 | 144 hours | |
3 |
|
40 000 | 8 000 000 | 30 000 | 30 000 | 20 000 | 20 000 | 2 000 | 216 hours | |
4 |
|
50 000 | 10 000 000 | 37 500 | 37 500 | 25 000 | 25 000 | 2 500 | 288 hours | |
5 |
|
65 000 | 12 000 000 | 45 000 | 45 000 | 30 000 | 30 000 | 3 000 | 360 hours | |
6 |
|
85 000 | 16 000 000 | 60 000 | 60 000 | 40 000 | 40 000 | 4 000 | 432 hours |
Metal maining. | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||
Level | Appearance | Bonus | |
Platinium | Time | ||||||||||||||||
Keep level | Prestige | Gold | Stones | Planks | Iron | ||||||||||||||||
1 |
|
1 | 20 000 | 2 000 000 | 2 000 | 10 000 | 3 000 | 500 | 48 hours | ||||||||||||
2 |
|
2 | 30 000 | 3 000 000 | 3 000 | 15 000 | 4 500 | 750 | 96 hours | ||||||||||||
3 |
|
3 | 40 000 | 4 000 000 | 4 000 | 20 000 | 6 000 | 1 000 | 144 hours | ||||||||||||
4 |
|
4 | 50 000 | 5 000 000 | 5 000 | 25 000 | 7 500 | 1 250 | 192 hours | ||||||||||||
5 |
|
5 | 65 000 | 6 000 000 | 6 000 | 30 000 | 9 000 | 1 500 | 240 hours | ||||||||||||
6 |
|
6 | 85 000 | 8 000 000 | 8 000 | 40 000 | 12 000 | 2 000 | 288 hours |
Crystal gathering | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||
Level | Appearance | Bonus | |
Platinium | Time | |||||
Keep level | Prestige | Gold | Stones | Planks | Iron | |||||
1 |
|
1 | 20 000 | 2 000 000 | 1 000 | 10 000 | 4 000 | 500 | 48 hours | |
2 |
|
2 | 30 000 | 3 000 000 | 1 500 | 15 000 | 6 000 | 750 | 96 hours | |
3 |
|
3 | 40 000 | 4 000 000 | 2 000 | 20 000 | 8 000 | 1 000 | 144 hours | |
4 |
|
4 | 50 000 | 5 000 000 | 2 500 | 25 000 | 10 000 | 1 250 | 192 hours | |
5 |
|
5 | 65 000 | 6 000 000 | 3 000 | 30 000 | 12 000 | 1 500 | 240 hours | |
6 |
|
6 | 85 000 | 8 000 000 | 4 000 | 40 000 | 16 000 | 2 000 | 288 hours |
Planks obtaining. | |||||||||
---|---|---|---|---|---|---|---|---|---|
| |||||||||
Level | Appearance | Bonus | |
Platinium | Time | ||||
Keep level | Prestige | Gold | Planks | Iron | |||||
1 |
|
1 | 20 000 | 2 000 000 | 8 000 | 7 000 | 500 | 48 hours | |
2 |
|
2 | 30 000 | 3 000 000 | 12 000 | 10 500 | 750 | 96 hours | |
3 |
|
3 | 40 000 | 4 000 000 | 16 000 | 14 000 | 1 000 | 144 hours | |
4 |
|
4 | 50 000 | 5 000 000 | 20 000 | 17 500 | 1 250 | 192 hours | |
5 |
|
5 | 65 000 | 6 000 000 | 24 000 | 21 000 | 1 500 | 240 hours | |
6 |
|
6 | 85 000 | 8 000 000 | 32 000 | 28 000 | 2 000 | 288 hours |
Stone-cutting | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||
Level | Appearance | Bonus | |
Platinium | Time | |||||
WKeep level | Prestige | Gold | Stones | Planks | Iron | |||||
1 |
|
1 | 20 000 | 2 000 000 | 4 000 | 6 000 | 9 000 | 500 | 48 hours | |
2 |
|
2 | 30 000 | 3 000 000 | 6 000 | 9 000 | 13 500 | 750 | 96 hours | |
3 |
|
3 | 40 000 | 4 000 000 | 8 000 | 12 000 | 18 000 | 1 000 | 144 hours | |
4 |
|
4 | 50 000 | 5 000 000 | 10 000 | 15 000 | 22 500 | 1 250 | 192 hours | |
5 |
|
5 | 65 000 | 6 000 000 | 12 000 | 18 000 | 27 000 | 1 500 | 240 hours | |
6 |
|
6 | 85 000 | 8 000 000 | 16 000 | 24 000 | 36 000 | 2 000 | 288 hours |
Recruit mobs to the party. | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Level | Appearance | Bonus | |
Platinium | Time | |||||
Keep level | Prestige | Gold | Stones | Planks | Iron | |||||
1 |
|
1 | 20 000 | 2 000 000 | 8 000 | 10 000 | 14 000 | 1 000 | 48 hours | |
2 |
|
2 | 30 000 | 3 000 000 | 12 000 | 15 000 | 21 000 | 1 500 | 96 hours | |
3 |
|
3 | 40 000 | 4 000 000 | 16 000 | 20 000 | 28 000 | 2 000 | 144 hours | |
4 |
|
4 | 50 000 | 5 000 000 | 20 000 | 25 000 | 35 000 | 2 500 | 192 hours | |
5 |
|
5 | 65 000 | 6 000 000 | 24 000 | 30 000 | 42 000 | 3 000 | 240 hours | |
6 |
|
6 | 85 000 | 8 000 000 | 32 000 | 40 000 | 56 000 | 4 000 | 288 hours |
Allows casting additional buffs to increase party members' parameters. | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Appearance | Bonus | Recharging cost | |
Platinium | Time | ||||||
Keep level | Prestige | Gold | Stones | Crystals | Planks | Iron | ||||||
1 |
|
900 Crystals and 260 000 gold | 1 | 20 000 | 2 000 000 | 8 000 | 12 000 | 4 000 | 6 000 | 1 000 | 72 hours | |
2 |
|
1 100 Crystals and 320 000 gold | 2 | 30 000 | 3 000 000 | 12 000 | 18 000 | 6 000 | 9 000 | 1 500 | 96 hours | |
3 |
|
1 300 Crystals and 380 000 gold | 3 | 40 000 | 4 000 000 | 16 000 | 24 000 | 8 000 | 12 000 | 2 000 | 144 hours | |
4 |
|
1 500 Crystals and 440 000 gold | 4 | 50 000 | 5 000 000 | 20 000 | 30 000 | 10 000 | 15 000 | 2 500 | 192 hours | |
5 |
|
1 700 Crystals and 500 000 gold | 5 | 65 000 | 6 000 000 | 24 000 | 36 000 | 12 000 | 18 000 | 3 000 | 240 hours | |
6 |
|
1 900 Crystals and 560 000 gold | 6 | 85 000 | 8 000 000 | 32 000 | 48 000 | 16 000 | 24 000 | 4 000 | 288 hours |
Allows you to travel to the guilds in green marked areas of the world and to teleport from the guild to a chosen destination. | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Appearance | Bonus | Recharging cost | |
Platinium | Time | ||||||
Keep level | Prestige | Gold | Stones | Crystals | Planks | Iron | ||||||
1 |
|
650 Crystals, 260 Planks and 130 000 gold | 1 | 20 000 | 2 000 000 | 8 000 | 8 000 | 4 000 | 4 000 | 1 000 | 72 hours | |
2 |
|
800 Crystals, 320 Planks and 160 000 gold | 2 | 30 000 | 3 000 000 | 12 000 | 12 000 | 6 000 | 6 000 | 1 500 | 96 hours | |
3 |
|
950 Crystals, 380 Planks and 190 000 gold | 3 | 40 000 | 4 000 000 | 16 000 | 16 000 | 8 000 | 8 000 | 2 000 | 144 hours | |
4 |
|
1 100 Crystals, 440 Planks and 220 000 gold | 4 | 50 000 | 5 000 000 | 20 000 | 20 000 | 10 000 | 10 000 | 2 500 | 192 hours | |
5 |
|
1 250 Crystals, 500 Planks and 250 000 gold | 5 | 65 000 | 6 000 000 | 24 000 | 24 000 | 12 000 | 12 000 | 3 000 | 240 hours | |
6 |
|
1 400 Crystals, 560 Planks and 280 000 gold | 6 | 85 000 | 8 000 000 | 32 000 | 32 000 | 16 000 | 16 000 | 4 000 | 288 hours |
This building allows players to access guild deposit. Guild deposits work exactly like other deposits. | |||||||||
---|---|---|---|---|---|---|---|---|---|
Level | Appearance | Bonus | |
Platinium | Time | ||||
Keep level | Prestige | Gold | Stones | Iron | |||||
1 |
|
1 | 20 000 | 2 000 000 | 20 000 | 10 000 | 1 000 | 48 hours |
Upgrading buildings
Although the first level of the buildings seem to be fascinating, their improved versions may provide us with a lot more fun, new features and most importantly, makes life easier.
- To upgrade the building you must have adequate resources, gold, prestige, and Keep level.
- When we fulfill all the conditions, or whether you want to check what they are approached the cursor to the selected building, at the base of the building should appear to us 8 squares and "U".
- Click on it and a building window pops up. Next it is simple, and after passing the time required for the construction, we can enjoy a upgrated building. Remember, that your prestige level must stay on appropriate level.
Guild Pets
Guild pets can be bought in Cages, to do this you must have an appropriate level of the building, character level and money. Also ensure that the authorized member of the guild has given you the ability to buy such a pet. Each pet needs to be bought for player's private resources, it may be used only by him. We are buying him once, and one player can have only one Pet from one type of cage. In the event of death, he returns to the cage, where he is healing for 12 hours. If you leave your guild, pet is taken from you and returned only if you re-attach to some guild (automatically appears in the appropriate cage). Remember to feed them, otherwise the pets will weaken and needs to heal for 12 hours, just like in case of death. The trough one for all pets, so each member of the guild is feeding all pets at once.
First cage
The hyena mutilates its victims in a particularly nasty way, making them bleed to death within seconds. Additionally it can weaken the enemies of its master by its wild howling, thanks to which she finds the way to their throat terribly easy. | |||
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A cobra can get where she’s least expected in no time. She attacks noiselessly with immense precision, poisoning beyond help the person indicated by the owner. A perfect help for those fighting from a distance. | |||
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A powerful wild cat which thrusts itself on enemies, tearing and cutting. Its speed and precision are legendary. Jaguar’s victims usually slowly bleed to death, not realizing fully what has killed them. A wild cat is a perfect companion for every hero. | |||
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An ephemeral creature which embodies all positive aspects of Nature, but you can’t be misled by his apparent delicacy and beautiful colors. The butterfly can heal, but dominantly he’s a merciless and powerful creature which can strike hard, summoning a swarm of wasps and inject powerful poisons. | |||
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A small mean daemon which besides his sharp teeth and claws can also use several voodoo mental attacks, which he can use to deprive one of his will, pick an eye out or kill everyone that threatens his master. | |||
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Second cage
The scorpion can poison one’s life quite efficiently. Besides his owner’s. The monster is so full poisonous substances that many of his opponents gets into panic just by thinking of them. | |||
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The powerful element of fire on the service of men. The daemon summoned straight from the fiery spheres can make a hell on earth. The sparkling bird will turn everyone who dares to touch its master into a pile of ash. It throws out fire balls, protects itself behind a fiery shield and causes fever in everyone who’s bald enough to face him. A perfect match for a person fighting a close combat. | |||
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Panther | |||
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A friend from afar. A calm, meditative, exotic bird whose soothing colors and mild temper bring feeling of safety, but only to its owner. The rest can be liquidated with a few barely visible but murderous moves. | |||
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Third cage
Furry is a beast exquisitely hard to conquer. When accelerated he’s unstoppable. If the opponent won’t run away in panic, the beast will break through its shield and tear him down. Brilliant for archers and mages. | |||
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The Pestler will kill everyone that gets into your way. A true devil which scares everyone away by flailing his unnaturally long gigantic arms. His bent fangs leave deep wounds which cause severe bleeding. An amazing endurance make him a perfect companion especially for those fighting from a distance. | |||
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Your private dragon. Small one, but mortally dangerous. It raises not only admiration, but also fear. Resilient and resistant it attacks with fire and bites, causing bleeding. He’ll tear apart and turn into ashes anyone you indicate. Especially useful for those who fight in a close combat. | |||
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Thin as a sprout, but tougher than the steel. Filled with swamp vapors amongst which he was born, Twig offers many voodoo abilities. A support for higher levels which cannot be overestimated. He will help you in those regions where it might be difficult to gather a proper team. Twig is a more luxurious friend. | |||
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