Difference between revisions of "Knight"
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Brave warriors, instilling justice with fire and sword. Smart, valiant and heroic. Guided by honor and always following the code, Knights struggle to restore their motherland to glory. Natural born commanders, always leading, supporting and protecting their fellow Taernians. The Pride of Taern! | Brave warriors, instilling justice with fire and sword. Smart, valiant and heroic. Guided by honor and always following the code, Knights struggle to restore their motherland to glory. Natural born commanders, always leading, supporting and protecting their fellow Taernians. The Pride of Taern! | ||
Revision as of 04:12, 16 April 2012
Brave warriors, instilling justice with fire and sword. Smart, valiant and heroic. Guided by honor and always following the code, Knights struggle to restore their motherland to glory. Natural born commanders, always leading, supporting and protecting their fellow Taernians. The Pride of Taern!
- Pros:
- powerful blows - damage resistant
- Cons:
- no special ranged attacks The most important parameters are Strength and Dexterity.
Contents
Skills
Quick Sash
The basis of the knight's work. The blow
which is practiced at every court in Taern.
Precise and immediate attack with a
weapon, which completely surprises the
opponent. Stronger and more precise than
the basic weapon blow.
Properties
- Avaible at 2nd level
- Physical attack
- DMG: 0.7 * Strenght + 0.3 * Dexterity + Weapon
- Requirements: Weapon equipped
Skill level | Damage | Chance to Hit | Stamina |
I | 110% | 120% | 12 |
II | 120% | 125% | 14 |
III | 130% | 130% | 16 |
IV | 140% | 135% | 18 |
V | 150% | 140% | 19 |
VI | 160% | 145% | 21 |
VII | 170% | 155% | 23 |
Aimed Hit
Many years of training martial arts and
taking care of physical condition have lead
to negligence of the Knights’ knowledge (but
not their spiritual side), which made them
more prone to many spells. The Aimed Hit,
aimed at the mages, magicians and archers
is a technique which is supposed to reverse
this tendency. Properly conducted it
stupefies the victim and diminishes the
effectiveness of its ranged attacks and
spells. Additional skill with the Mighty Blow.
Properties
- Avaible at 5th level
- Physical attack
- DMG: 0.7 * Strenght + 0.3 * Dexterity + Weapon
- Requirements: Weapon equipped
Skill level | Damage | Chance to Hit | Stamina | Opponent's Mental and Ranged Chance to Hit | Duration |
I | 80% | 100% | 20 | -25% | 3 |
II | 85% | 103% | 23 | -28% | 3 |
III | 90% | 107% | 26 | -31% | 4 |
IV | 95% | 110% | 29 | -34% | 4 |
V | 100% | 112% | 32 | -37% | 5 |
VI | 110% | 115% | 35 | -41% | 5 |
VII | 120% | 118% | 38 | -45% | 5 |
Shield Block
The shield is not a fence behind which you
can hide. One must know how to use a
shield. That's why one needs the skill of
Shield Block. Thanks to the murderous
training the Knight knows how to set the
shield in such a way that even a
simultaneous attack of several opponents
would cause minimal damage to him.
Properties
- Avaible at 8th level
- Buff
- Requirements: Shield equipped
Skill level | Number of blocks | Efficiency of blocks | Stamina | Difficulty |
I | 2 | 45% | 20 | 90 |
II | 3 | 50% | 23 | 85 |
III | 3 | 55% | 26 | 80 |
IV | 4 | 60% | 29 | 75 |
V | 4 | 65% | 32 | 70 |
VI | 5 | 70% | 35 | 65 |
VII | 5 | 75% | 38 | 60 |
Trance
Many years of training didn't only concern
the improvement of his physical conditions
nor fighting abilities. The knighthood is also
a state of mind. Obligatory meditations and
mystic practices enabled the members of
the knighthood entering into a Trance.
Supernatural concentration and unbelievable
focus allow the knight to fully control his
movements making his blows more precise
and the wounds inflicted to it's enemies
deeper.
Properties
- Avaible at 12th level
- Buff
Skill level | Physical Damage | Physical Chance to Hit | Duration | Mana | Difficulty |
I | +15% | +20% | 3 | 20 | 85 |
II | +16% | +23% | 3 | 23 | 80 |
III | +17% | +26% | 4 | 26 | 75 |
IV | +18% | +29% | 4 | 29 | 70 |
V | +19% | +32% | 5 | 32 | 65 |
VI | +20% | +35% | 5 | 65 | 60 |
VII | +22% | +38% | 5 | 38 | 55 |
Protection
The Knight is most importantly the guide
and protector. The ethos that defines this
social class makes him leave everything and
help a companion in need. The skill of
protection guarantees that a person
protected by him won't receive any injuries
from Melee nor Ranged fight, and all
injuries will be taken by the Knight.
Properties
- Avaible at 15th level
- Buff
Skill level | Chance to protect | Stamina | Difficulty |
I | 70% | 40 | 85 |
II | 74% | 46 | 80 |
III | 78% | 52 | 75 |
IV | 82% | 58 | 70 |
V | 86% | 64 | 65 |
VI | 90% | 70 | 60 |
VII | 95% | 76 | 55 |
Mighty Blow
Even such a composed and concentrated
Taernian as the Knight sometimes has a fit
of fury. Sometimes while suppressing evil
and injustice he gets out of proportion and
vents to hit as strong as only possible.
That's why he hasthe Mighty Blow for. This
attack, consuming a terrible amount of
energy, gives a massive amount of injuries
and decimates the opponents. Additionally
previously stunned opponents receive more
injuries.
Properties
- Avaible at 18th level
- Physical attack
- DMG: 0.7 * Strenght + 0.3 * Dexterity + Weapon
- Requirements: Weapon equipped
Skill level | Damage | Chance to Hit | Stamina |
I | 160% | 100% | 20 |
II | 175% | 103% | 23 |
III | 190% | 107% | 26 |
IV | 205% | 110% | 29 |
V | 220% | 112% | 32 |
VI | 235% | 114% | 35 |
VII | 255% | 117% | 38 |
Purity Aura
The Knight is a just and good man, fighting
with meanness and wickedness. A sign of
this is his ability of raising an aura which
gives him spiritual resistance for spells as
well as diminishes his susceptibility for the
opponents’ spells. This aura can serve both
the Knight and a person chosen by him.
Properties
- Avaible at 22nd level
- Buff
Skill level | Mental resistance | Mental damage resistance | Duration | Mana | Difficulty |
I | +23% | +15% | 3 | 30 | 85 |
II | +27% | +18% | 3 | 35 | 80 |
III | +30% | +21% | 4 | 39 | 75 |
IV | +34% | +24% | 4 | 44 | 70 |
V | +37% | +27% | 5 | 48 | 65 |
VI | +40% | +30% | 5 | 53 | 60 |
VII | +45% | +34% | 5 | 57 | 55 |
Sacrifice
Generosity and the crave to do good is the
priority of the Knight, that's why in the
moment of threat he cast a positive spell on
himself, which lowers his defense, but
increases his spells in turn. By exposing
himself and receiving greater damage he
decimates his opponents protecting the
beliefs he's ready to give his life for.
Properties
- Avaible at 26th level
- Buff
Skill level | Physical Damage | Physical Defence | Duration | Mana | Difficulty |
I | +30% | -15% | 5 | 30 | 90 |
II | +32% | -16% | 5 | 35 | 85 |
III | +34% | -17% | 6 | 39 | 18 |
IV | +36% | -18% | 6 | 44 | 75 |
V | +38% | -19% | 7 | 48 | 70 |
VI | +40% | -20% | 7 | 52 | 65 |
VII | +43% | -20% | 7 | 57 | 60 |
Power of Unity
The Knight, using his natural leader abilities
and charisma, gathers the whole group
around himself. Thanks to passionate
speeches and cries on the battlefield he
makes the people fighting on his side feel
united, which in turn increases their will to
fight and their strength. Characters under
the influence of the Power of Unity inflict
higher damage and hit with bigger precision.
Properties
- Avaible at 30th level
- Group Buff
Skill level | Damage | Chance to Hit | Duration | Stamina | Mana | Difficulty |
I | +15% | +15% | 3 | 15 | 40 | 85 |
II | +17% | +17% | 3 | 18 | 46 | 80 |
III | +19% | +19% | 3 | 20 | 52 | 75 |
IV | +21% | +21% | 4 | 22 | 58 | 70 |
V | +23% | +23% | 5 | 24 | 64 | 65 |
VI | +25% | +25% | 5 | 27 | 70 | 60 |
VII | +29% | +29% | 5 | 28 | 76 | 55 |