List of Rares: Difference between revisions

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* Weight: 2
* Weight: 2
* Required level: 70
* Required level: 70
* HP: +500
* HP: +400
* Fire resistance: +10
* Fire resistance: +10
* Cold resistance: +10
* Cold resistance: +10

Revision as of 00:13, 8 March 2019

Rare items - as shown by name, these items are hard to find. They add more stats, than ordinary items. They can be gained from bosses, but the chance to obtain one is very small.

Psychorare items - give less stat points, but can also influence the natural ability of the wearer . The bonuses they give increase when the items increase in level, but to maintain the bonuses a sacrifice must be made in the form of equipment charging, using Essence. Psychorare weapon items gain extra 2 damage with each level.


Read more about charging the items HERE


List of Rares

Reward for quest All friends here
Chieftain
Cross Spider
Fire Specter
Ice Specter
Energy Specter
Ichtion
Toad
Puppet Master
Babadek
Geomorph
Gregorius
Ghadira
Garthmog
Construct v.1
Commander Utor
Construct v.2
Bear
Fyodor
Gmo
Castle Specter
Ivravul
Mantis
Tiger
Wendigo
Valdarog
Tit
Aqua Regis
Nidhogg
Vidvar
Vough
Angvalf-Htaga
Selena
Greater Hawk
Lugus
Admiral Utor
Draugul
Morana
Psychorares

Rares
  • Holm's Dispersion - gives a chance for about 60-70% less damage from a hit.
  • Farid's Interdimensional Jump - gives a chance to avoid damage from a hit.
  • Critical Hit Chance - raises base chance to hit
  • Double Attack Chance - gives a chance to use any attack twice; works for meelee, range, and mental damage dealing moves or debuffs
  • Hit and Damage Modifiers - HERE
  • Resistance to Roots - gives chance to resist each roots cast; does not increase mental resistance to roots
  • Mana/Stamina Regeneration - increases percentage of mana/stamina regenerated after each round
  • Mana/Stamina Usage - increases or decreases amount of mana or stamina each skill costs
  • Critical Hit Resistance - increases resistance to critical hits to the player
  • Extra Cold/Fire/Energy Damage - adds additional damage based that deals cold, fire, or energy damage each hit
  • Chance for Disenchantment - gives chance for player to dispel a debuff at the end of each round
  • Double Roll Chance - gives chance for an attack to be checked twice; if one check lands, the attack will land
  • Defense Modifiers - increases chance to avoid attacks; physical, range, or magical, depending on the modifier
  • Resistance to Freeze - allows for player to avoid being frozen; does not decrease accuracy or length of freeze



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