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| '''''Rare items''''' - as shown by name, these items are hard to find. They add more stats, than ordinary items. They can be gained from bosses, but the chance to obtain one is very small. | | '''''Rare items''''' - as shown by name, these items are hard to find. They add more stats, than ordinary items. They can be gained from bosses, but the chance to obtain one is very small. |
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− | '''''Psychorare items''''' - give less stat points, but can also influence the natural ability of the wearer . The bonuses they give increase when the items increase in level, but to maintain the bonuses a sacrifice must be made in the form of equipment charging, using [[Essence]]. '''''Psychorare weapon items''''' gain extra 3 damage with each level. | + | '''''Psychorare items''''' - give less stat points, but can also influence the natural ability of the wearer . The bonuses they give increase when the items increase in level, but to maintain the bonuses a sacrifice must be made in the form of equipment charging, using [[Essence]]. '''''Psychorare weapon items''''' gain extra 2 damage with each level. |
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| {|class="collapsible collapsed wikitable" width="100%" | | {|class="collapsible collapsed wikitable" width="100%" |
| ! style="background-color:#EE7766;color:black;border:solid black 1px" | | | ! style="background-color:#EE7766;color:black;border:solid black 1px" | |
− | [[File:Executor.png|left]]'''[[Executor]]<span style=color:Indigo>[1]</span>''' | + | [[File:Executor.png|left]]'''[[Executor|Executioner]]<span style=color:Indigo>[1]</span>''' |
| |-style="background-color:#ED8C80;color:Black" | | |-style="background-color:#ED8C80;color:Black" |
| | style="border:solid black 1px" | | | | style="border:solid black 1px" | |
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| {|class="collapsible collapsed wikitable" width="100%" | | {|class="collapsible collapsed wikitable" width="100%" |
| ! style="background-color:#FFA080;color:black;border:solid black 1px" | | | ! style="background-color:#FFA080;color:black;border:solid black 1px" | |
− | [[File:Meelecape.png|left]]'''[[Ivravul's Return]]''' | + | [[File:Meelecape.png|left]]'''[[Return of Ivravul]]''' |
| |-style="background-color:#FFB096;color:Black" | | |-style="background-color:#FFB096;color:Black" |
| | style="border:solid black 1px" | | | | style="border:solid black 1px" | |
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| * Weight: 2 | | * Weight: 2 |
| * Required level: 70 | | * Required level: 70 |
− | * HP: +500 | + | * HP: +400 |
| * Fire resistance: +10 | | * Fire resistance: +10 |
| * Cold resistance: +10 | | * Cold resistance: +10 |
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| * Type: One-handed axe | | * Type: One-handed axe |
| * Degree: XII | | * Degree: XII |
− | * Value: 50.000.000 gold i 2.500 platinum | + | * Value: 50.000.000 gold and 2.500 platinum |
| * Weight: 40 | | * Weight: 40 |
| * Required level: 115 | | * Required level: 115 |
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| * Strength: +17 | | * Strength: +17 |
| * Dexterity: +13 | | * Dexterity: +13 |
− | * HP: +250 | + | * HP: +230 |
| * Stamina: +70 | | * Stamina: +70 |
| |} | | |} |
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| * Value: 50.000.000 gold i 2.500 platinum | | * Value: 50.000.000 gold i 2.500 platinum |
| * Weight: 30 | | * Weight: 30 |
− | * Obrażenia: 190 | + | * Damage: 190 |
| * Required level: 115 | | * Required level: 115 |
| * Required Strength: 115 | | * Required Strength: 115 |
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| * Value: 50.000.000 gold i 2.500 platinum | | * Value: 50.000.000 gold i 2.500 platinum |
| * Weight: 5 | | * Weight: 5 |
− | * Obrażenia: 150 | + | * Damage: 150 |
| * Required level: 120 | | * Required level: 120 |
| * Required Power: 120 | | * Required Power: 120 |
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| | style="border:solid black 1px" | | | | style="border:solid black 1px" | |
| <center>'''Bonus''':</center> | | <center>'''Bonus''':</center> |
− | * Double Attack Chance: +2% | + | * Double Rolls Chance: +2% |
| ** +1% per level | | ** +1% per level |
| * Chance of Disenchantment: +7% | | * Chance of Disenchantment: +7% |
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| {|class="collapsible collapsed wikitable" width="100%" | | {|class="collapsible collapsed wikitable" width="100%" |
| ! style="background-color:#FFA080;color:black;border:solid black 1px" | | | ! style="background-color:#FFA080;color:black;border:solid black 1px" | |
− | [[File:DraugulOath.png|left]]'''[[Draugul's Oath]]''' | + | [[File:DraugulOath.png|left]]'''[[Draugul's Oath|Pledge of Draugul]]''' |
| |-style="background-color:#FFB096;color:Black" | | |-style="background-color:#FFB096;color:Black" |
| | style="border:solid black 1px" | | | | style="border:solid black 1px" | |
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| {|class="collapsible collapsed wikitable" width="100%" | | {|class="collapsible collapsed wikitable" width="100%" |
| ! style="background-color:#FFA080;color:black;border:solid black 1px" | | | ! style="background-color:#FFA080;color:black;border:solid black 1px" | |
− | [[File:HolocaustofPeople.png|left]]'''[[Holocaust of the People]]''' | + | [[File:HolocaustofPeople.png|left]]'''[[Nation's Doom]]''' |
| |-style="background-color:#FFB096;color:Black" | | |-style="background-color:#FFB096;color:Black" |
| | style="border:solid black 1px" | | | | style="border:solid black 1px" | |
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| * '''Farid's Interdimensional Jump''' - gives a chance to avoid damage from a hit. | | * '''Farid's Interdimensional Jump''' - gives a chance to avoid damage from a hit. |
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| + | * '''Critical Hit Chance''' - raises base chance to hit |
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| + | * '''Double Attack Chance''' - gives a chance to use any attack twice; works for meelee, range, and mental damage dealing moves or debuffs |
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| * '''Hit and Damage Modifiers''' - [[Hit and Damage Modifiers|HERE]] | | * '''Hit and Damage Modifiers''' - [[Hit and Damage Modifiers|HERE]] |
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| + | * '''Resistance to Roots''' - gives chance to resist each roots cast; does not increase mental resistance to roots |
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| + | * '''Mana/Stamina Regeneration''' - increases percentage of mana/stamina regenerated after each round |
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| + | * '''Mana/Stamina Usage''' - increases or decreases amount of mana or stamina each skill costs |
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| + | * '''Critical Hit Resistance''' - increases resistance to critical hits to the player |
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| + | * '''Extra Cold/Fire/Energy Damage''' - adds additional damage based that deals cold, fire, or energy damage each hit |
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| + | * '''Chance for Disenchantment''' - gives chance for player to dispel a debuff at the end of each round |
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| + | * '''Double Roll Chance''' - gives chance for an attack to be checked twice; if one check lands, the attack will land |
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| + | * '''Defense Modifiers''' - increases chance to avoid attacks; physical, range, or magical, depending on the modifier |
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| + | * '''Resistance to Freeze''' - allows for player to avoid being frozen; does not decrease accuracy or length of freeze |
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